<UI xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.blizzard.com/wow/ui/FrameXML/UI.xsd">
	<Button name="OutfitterTabTemplate" inherits="CharacterFrameTabButtonTemplate" virtual="true">
		<Scripts>
			<OnClick>
				PlaySound("igMainMenuOpen");
				PanelTemplates_Tab_OnClick(OutfitterFrame);
				Outfitter_ShowPanel(OutfitterFrame.selectedTab);
			</OnClick>
		</Scripts>
	</Button>
	
	<EditBox name="OutfitterInputBoxTemplate" inherits="InputBoxTemplate" virtual="true">
		<Scripts>
			<OnLoad>
				OutfitterInputBox_OnLoad(0);
			</OnLoad>
			<OnTabPressed>
				OutfitterInputBox_TabPressed();
			</OnTabPressed>
		</Scripts>
	</EditBox>
	
	<Frame name="OutfitterScrollbarTrenchTemplate" virtual="true">
		<Layers>
			<Layer level="OVERLAY">
				<Texture name="$parentTop" file="Interface\Addons\Outfitter\Textures\ScrollbarTrench">
					<Size>
						<AbsDimension x="27" y="26"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
					<TexCoords left="0" right="0.84375" top="0" bottom="0.1015625"/>
				</Texture>
				<Texture name="$parentMiddle" file="Interface\Addons\Outfitter\Textures\ScrollbarTrench">
					<Size>
						<AbsDimension x="27" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="BOTTOMLEFT"/>
					</Anchors>
					<TexCoords left="0" right="0.84375" top="0.1015625" bottom="0.90234375"/>
				</Texture>
				<Texture name="$parentBottom" file="Interface\Addons\Outfitter\Textures\ScrollbarTrench">
					<Size>
						<AbsDimension x="27" y="25"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
					<TexCoords left="0" right="0.84375" top="0.90234375" bottom="1"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnSizeChanged>
				OutfitterScrollbarTrench_SizeChanged(this);
			</OnSizeChanged>
		</Scripts>
	</Frame>

	<CheckButton name="OutfitterEnableTemplate" virtual="true">
		<Size>
			<AbsDimension x="24" y="24" />
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture>
					<Size>
						<AbsDimension x="14" y="14" />
					</Size>
					<Anchors>
						<Anchor point="CENTER" />
					</Anchors>
					<Color r="0" g="0" b="0" a="0.6" />
				</Texture>
			</Layer>
		</Layers>
		<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
		<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
		<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
		<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
		<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
		<Scripts>
			<OnClick>
				Outfitter_SlotEnableClicked(this, arg1);
			</OnClick>
            <OnReceiveDrag>
                Outfitter_SlotEnableClicked(this, "LeftButton", 1);
            </OnReceiveDrag>
            <OnEnter>
				GameTooltip_AddNewbieTip(Outfitter_cSlotEnableTitle, 1, 1, 1, Outfitter_cSlotEnableDescription, 1);
            </OnEnter>
            <OnLeave>
				GameTooltip:Hide();
            </OnLeave>
		</Scripts>
	</CheckButton>
	<Button name="OutfitterSmallButtonTemplate" virtual="true">
		<NormalText name="$parentText" inherits="GameFontNormalSmall" />
		<DisabledText inherits="GameFontDisableSmall" />
		<HighlightText inherits="GameFontHighlightSmall" />
		<NormalTexture inherits="UIPanelButtonUpTexture" />
		<PushedTexture inherits="UIPanelButtonDownTexture" />
		<DisabledTexture inherits="UIPanelButtonDisabledTexture" />
		<HighlightTexture inherits="UIPanelButtonHighlightTexture" />
	</Button>
	<Button name="OutfitterItemMenuTemplate" virtual="true">
		<Size>
			<AbsDimension x="17" y="17"/>
		</Size>
		<Scripts>
			<OnClick>
				ToggleDropDownMenu(nil, nil, this);
				PlaySound("igMainMenuOptionCheckBoxOn");
			</OnClick>
			<OnHide>
				CloseDropDownMenus();
			</OnHide>
			<OnLoad>
				this.SavedHeight = this:GetHeight();
				this.ChangedValueFunc = Outfitter_OutfitItemSelected;
			</OnLoad>
			<OnShow>
				OutfitterItemDropDown_OnLoad();
			</OnShow>
		</Scripts>
		<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
			<TexCoords left="0.09375" top="0.09375" right="0.90625" bottom="0.90625"/>
		</NormalTexture>
		<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
			<TexCoords left="0.09375" top="0.09375" right="0.90625" bottom="0.90625"/>
		</PushedTexture>
		<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
			<TexCoords left="0.09375" top="0.09375" right="0.90625" bottom="0.90625"/>
		</DisabledTexture>
		<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
	</Button>
	<Frame name="OutfitterItemTemplate" hidden="true" virtual="true">
		<Size>
			<AbsDimension x="224" y="18" />
		</Size>
		<Frames>
			<Frame name="$parentItem" hidden="true" setAllPoints="true">
				<Layers>
					<Layer level="OVERLAY">
						<Texture name="$parentIcon" file="">
							<Size>
								<AbsDimension x="16" y="16" />
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="28" y="-1" />
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<FontString name="$parentName" text="Outfit name" inherits="GameFontNormal" justifyH="LEFT"
							justifyV="BOTTOM">
							<Size>
								<AbsDimension x="175" y="16" />
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="$parentIcon" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="3" y="2" />
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Frame>
			<Frame name="$parentOutfit" hidden="true" setAllPoints="true">
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parentName" text="Outfit name" inherits="GameFontNormal" justifyH="LEFT"
							justifyV="BOTTOM">
							<Size>
								<AbsDimension x="175" y="16" />
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="28" y="1" />
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<CheckButton name="$parentSelected" hidden="false">
						<Size>
							<AbsDimension x="24" y="24" />
						</Size>
						<Anchors>
							<Anchor point="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="5" y="-3" />
								</Offset>
							</Anchor>
						</Anchors>
						<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
						<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
						<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
						<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
						<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
						<Scripts>
							<OnClick>
								OutfitterItem_CheckboxClicked(this:GetParent():GetParent());
							</OnClick>
						</Scripts>
					</CheckButton>
					<Button name="$parentMenu" inherits="OutfitterItemMenuTemplate">
						<Anchors>
							<Anchor point="CENTER" relativeTo="$parentName" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="10" y="-2" />
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
				</Frames>
			</Frame>
			<Frame name="$parentCategory" hidden="true" setAllPoints="true">
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT" justifyV="BOTTOM">
							<Size>
								<AbsDimension x="200" y="16" />
							</Size>
							<Anchors>
								<Anchor point="BOTTOMLEFT">
									<Offset>
										<AbsDimension x="21" y="3" />
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1" g="1" b="1" />
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<Button name="$parentExpand">
						<Size>
							<AbsDimension x="16" y="16" />
						</Size>
						<Anchors>
							<Anchor point="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="5" y="1" />
								</Offset>
							</Anchor>
						</Anchors>
						<NormalTexture setAllPoints="true" file="Interface\Buttons\UI-MinusButton-UP" />
						<HighlightTexture setAllPoints="true" name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight"
							alphaMode="ADD" />
						<Scripts>
							<OnLoad>
								this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
							</OnLoad>
							<OnClick>
								OutfitterItem_OnClick(this:GetParent():GetParent(), arg1);
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
			</OnLoad>
			<OnClick>
				OutfitterItem_OnClick(this, arg1);
			</OnClick>
			<OnEnter>
				OutfitterItem_OnEnter(this);
			</OnEnter>
			<OnLeave>
				OutfitterItem_OnLeave(this);
			</OnLeave>
		</Scripts>
	</Frame>
	<Frame name="OutfitterButtonFrame" hidden="false" parent="PaperDollFrame" setAllPoints="true">
		<Frames>
			<Button name="OutfitterButton" hidden="false">
				<Size>
					<AbsDimension x="64" y="32" />
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-32" y="-40" />
						</Offset>
					</Anchor>
				</Anchors>
				<NormalTexture file="Interface\Addons\Outfitter\Textures\Outfitter-Button">
					<TexCoords left="0" right="1" top="0" bottom="0.5" />
				</NormalTexture>
				<PushedTexture file="Interface\Addons\Outfitter\Textures\Outfitter-Button">
					<TexCoords left="0" right="1" top="0.5" bottom="1" />
				</PushedTexture>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" />
				<Scripts>
					<OnClick>
						Outfitter_ToggleOutfitterFrame();
					</OnClick>
				</Scripts>
			</Button>
			<Frame name="OutfitterFrame" frameStrata="HIGH" enableMouse="true" hidden="true">
				<Size>
					<AbsDimension x="256" y="344" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-33" y="-40" />
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BORDER">
						<Texture file="Interface\AddOns\Outfitter\Textures\OutfitterFrame-Top">
							<Size>
								<AbsDimension x="256" y="256" />
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" />
							</Anchors>
						</Texture>
						<Texture file="Interface\AddOns\Outfitter\Textures\OutfitterFrame-Bottom">
							<Size>
								<AbsDimension x="256" y="128" />
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="-256" />
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<FontString name="$parentTitle" text="Outfitter_cTitleVersion" inherits="GameFontHighlight">
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="-10" y="-6" />
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<Button name="OutfitterCloseButton" inherits="UIPanelCloseButton">
						<Anchors>
							<Anchor point="TOPRIGHT">
								<Offset>
									<AbsDimension x="5" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Frame name="OutfitterMainFrame" hidden="true" setAllPoints="true">
						<Layers>
							<Layer level="OVERLAY">
								<Texture name="$parentHighlight" hidden="true" alphaMode="ADD" file="Interface\HelpFrame\HelpFrameButton-Highlight">
									<Size>
										<AbsDimension x="224" y="18" />
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" />
									</Anchors>
									<TexCoords left="0" right="1.0" top="0" bottom="0.578125" />
								</Texture>
								<FontString text="Outfitter_cTitle" inherits="GameFontNormalLarge">
									<Anchors>
										<Anchor point="TOP">
											<Offset>
												<AbsDimension x="0" y="-36"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
							<Layer level="BACKGROUND">
								<Texture name="$parentBackground" file="Interface\Addons\Outfitter\Textures\Icon">
									<Size>
										<AbsDimension x="226" y="226"/>
									</Size>
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="-13" y="-20"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
								<Texture name="$parentButtonBarBackground" file="Interface\Addons\Outfitter\Textures\ButtonBarBackground">
									<Size>
										<AbsDimension x="253" y="20"/>
									</Size>
									<Anchors>
										<Anchor point="BOTTOMLEFT">
											<Offset>
												<AbsDimension x="0" y="7"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
							</Layer>
						</Layers>
						<Frames>
							<Frame name="$parentScrollbarTrench" inherits="OutfitterScrollbarTrenchTemplate">
								<Size>
									<AbsDimension x="27" y="258"/>
								</Size>
								<Anchors>
									<Anchor point="BOTTOMRIGHT" relativeTo="$parentButtonBarBackground" relativePoint="TOPRIGHT">
										<Offset>
											<AbsDimension x="0" y="1"/>
										</Offset>
									</Anchor>
								</Anchors>
							</Frame>
							<Button name="OutfitterItem0" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT">
										<Offset>
											<AbsDimension x="1" y="-63" />
										</Offset>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="OutfitterItem1" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem0" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem2" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem1" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem3" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem2" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem4" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem3" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem5" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem4" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem6" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem5" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem7" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem6" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem8" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem7" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem9" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem8" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem10" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem9" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem11" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem10" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem12" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem11" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<Button name="OutfitterItem13" inherits="OutfitterItemTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem12" relativePoint="BOTTOMLEFT" />
								</Anchors>
							</Button>
							<ScrollFrame name="$parentScrollFrame" hidden="false" inherits="FauxScrollFrameTemplate">
								<Size>
									<AbsDimension x="224" y="252"/>
								</Size>
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterItem0">
										<Offset>
											<AbsDimension x="0" y="0"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Scripts>
									<OnVerticalScroll>
										FauxScrollFrame_OnVerticalScroll(OutfitterItem0:GetHeight(), Outfitter_OnVerticalScroll);
									</OnVerticalScroll>
								</Scripts>
							</ScrollFrame>
							<Button name="OutfitterNewButton" inherits="UIPanelButtonTemplate" text="Outfitter_cNewOutfit">
								<Size>
									<AbsDimension x="115" y="21" />
								</Size>
								<Anchors>
									<Anchor point="BOTTOMRIGHT">
										<Offset>
											<AbsDimension x="-7" y="6" />
										</Offset>
									</Anchor>
								</Anchors>
								<Scripts>
									<OnClick>
										PlaySound("igMainMenuOptionCheckBoxOn");
										Outfitter_CreateNewOutfit();
									</OnClick>
								</Scripts>
							</Button>
						</Frames>
						<Scripts>
							<OnLoad>
								OutfitterMainFrameBackground:SetVertexColor(1, 1, 1, 0.20);
							</OnLoad>
						</Scripts>
					</Frame>
					
					<Frame name="OutfitterOptionsFrame" hidden="true" setAllPoints="true">
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="$parentBackground" file="Interface\Addons\Outfitter\Textures\MinimapButton">
									<Size>
										<AbsDimension x="280" y="280"/>
									</Size>
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="0" y="-30"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
							</Layer>
							<Layer level="OVERLAY">
								<FontString text="Outfitter_cOptionsTitle" inherits="GameFontNormalLarge">
									<Anchors>
										<Anchor point="TOP">
											<Offset>
												<AbsDimension x="0" y="-36"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Frames>
							<CheckButton name="OutfitterShowMinimapButton" inherits="OptionsCheckButtonTemplate">
								<Anchors>
									<Anchor point="TOPLEFT">
										<Offset>
											<AbsDimension x="15" y="-120"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Scripts>
									<OnLoad>
										getglobal(this:GetName().."Text"):SetText(Outfitter_cShowMinimapButton);
									</OnLoad>
									<OnClick>
										Outfitter_SetShowMinimapButton(this:GetChecked());
									</OnClick>
									<OnEnter>
										if this:GetChecked() then
											GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOnDescription, 1);
										else
											GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOffDescription, 1);
										end
									</OnEnter>
									<OnLeave>
										GameTooltip:Hide();
									</OnLeave>
								</Scripts>
							</CheckButton>
							<CheckButton name="OutfitterRememberVisibility" inherits="OptionsCheckButtonTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterShowMinimapButton" relativePoint="BOTTOMLEFT">
										<Offset>
											<AbsDimension x="0" y="-10"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Scripts>
									<OnLoad>
										getglobal(this:GetName().."Text"):SetText(Outfitter_cRememberVisibility);
									</OnLoad>
									<OnClick>
										Outfitter_SetRememberVisibility(this:GetChecked());
									</OnClick>
									<OnEnter>
										if this:GetChecked() then
											GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOnDescription, 1);
										else
											GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOffDescription, 1);
										end
									</OnEnter>
									<OnLeave>
										GameTooltip:Hide();
									</OnLeave>
								</Scripts>
							</CheckButton>
							<CheckButton name="OutfitterShowHotkeyMessages" inherits="OptionsCheckButtonTemplate">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="OutfitterRememberVisibility" relativePoint="BOTTOMLEFT">
										<Offset>
											<AbsDimension x="0" y="-10"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Scripts>
									<OnLoad>
										getglobal(this:GetName().."Text"):SetText(Outfitter_cShowHotkeyMessages);
									</OnLoad>
									<OnClick>
										Outfitter_SetShowHotkeyMessages(this:GetChecked());
									</OnClick>
									<OnEnter>
										if this:GetChecked() then
											GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOnDescription, 1);
										else
											GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOffDescription, 1);
										end
									</OnEnter>
									<OnLeave>
										GameTooltip:Hide();
									</OnLeave>
								</Scripts>
							</CheckButton>
						</Frames>
						<Scripts>
							<OnLoad>
								OutfitterOptionsFrameBackground:SetVertexColor(1, 1, 1, 0.20);
							</OnLoad>
						</Scripts>
					</Frame>
					
					<Frame name="OutfitterAboutFrame" hidden="true" setAllPoints="true">
						<Layers>
							<Layer level="BACKGROUND">
								<Texture file="Interface\Addons\Outfitter\Textures\GuildLogo2">
									<Size>
										<AbsDimension x="220" y="220"/>
									</Size>
									<Anchors>
										<Anchor point="CENTER">
											<Offset>
												<AbsDimension x="0" y="-30"/>
											</Offset>
										</Anchor>
									</Anchors>
								</Texture>
							</Layer>
							<Layer level="OVERLAY">
								<FontString text="Outfitter_cAboutTitle" inherits="GameFontNormalLarge">
									<Anchors>
										<Anchor point="TOP">
											<Offset>
												<AbsDimension x="0" y="-36"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterAboutTitleVersion" text="Outfitter_cTitleVersion" inherits="GameFontNormalLarge">
									<Anchors>
										<Anchor point="TOP">
											<Offset>
												<AbsDimension x="0" y="-80"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterAboutAuthor" text="Outfitter_cAuthor" inherits="GameFontHighlight">
									<Size>
										<AbsDimension x="230"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="OutfitterAboutTitleVersion" relativePoint="BOTTOM">
											<Offset>
												<AbsDimension x="0" y="-5"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterTestersTitle" text="Outfitter_cTestersTitle" inherits="GameFontNormal">
									<Size>
										<AbsDimension x="230"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="OutfitterAboutTitleVersion" relativePoint="TOP">
											<Offset>
												<AbsDimension x="0" y="-65"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterTestersNames" text="Outfitter_cTestersNames" inherits="GameFontHighlightSmall">
									<Size>
										<AbsDimension x="230"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="OutfitterTestersTitle" relativePoint="BOTTOM">
											<Offset>
												<AbsDimension x="0" y="-5"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterSpecialThanksTitle" text="Outfitter_cSpecialThanksTitle" inherits="GameFontNormal">
									<Size>
										<AbsDimension x="230"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="OutfitterTestersNames" relativePoint="TOP">
											<Offset>
												<AbsDimension x="0" y="-50"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterSpecialThanksNames" text="Outfitter_cSpecialThanksNames" inherits="GameFontHighlight">
									<Size>
										<AbsDimension x="230"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="OutfitterSpecialThanksTitle" relativePoint="BOTTOM">
											<Offset>
												<AbsDimension x="0" y="-5"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterGuildURL" text="Outfitter_cGuildURL" inherits="GameFontHighlightSmall">
									<Size>
										<AbsDimension x="230" y="13"/>
									</Size>
									<Anchors>
										<Anchor point="BOTTOM">
											<Offset>
												<AbsDimension x="0" y="30"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterGuildURL2" text="Outfitter_cGuildURL2" inherits="GameFontHighlightSmall">
									<Size>
										<AbsDimension x="230" y="13"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="OutfitterGuildURL" relativePoint="BOTTOM">
											<Offset>
												<AbsDimension x="0" y="0"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="OutfitterTranslationCredit" text="Outfitter_cTranslationCredit" inherits="GameFontHighlightSmall">
									<Size>
										<AbsDimension x="230" y="13"/>
									</Size>
									<Anchors>
										<Anchor point="BOTTOM" relativeTo="OutfitterGuildURL">
											<Offset>
												<AbsDimension x="0" y="20"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Frames>
						</Frames>
					</Frame>
					<Button name="OutfitterFrameTab1" inherits="OutfitterTabTemplate" id="1" text="Outfitter_cOutfitterTabTitle">
						<Anchors>
							<Anchor point="BOTTOMRIGHT">
								<Offset>
									<AbsDimension x="-7" y="-29"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="OutfitterFrameTab2" inherits="OutfitterTabTemplate" id="2" text="Outfitter_cOptionsTabTitle">
						<Anchors>
							<Anchor point="RIGHT" relativeTo="OutfitterFrameTab1" relativePoint="LEFT">
								<Offset>
									<AbsDimension x="16" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="OutfitterFrameTab3" inherits="OutfitterTabTemplate" id="3" text="Outfitter_cAboutTabTitle">
						<Anchors>
							<Anchor point="RIGHT" relativeTo="OutfitterFrameTab2" relativePoint="LEFT">
								<Offset>
									<AbsDimension x="16" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
					</Button>
				</Frames>
				<Scripts>
					<OnLoad>
						Outfitter_OnLoad();
					</OnLoad>
					<OnShow>
						Outfitter_OnShow();
					</OnShow>
					<OnHide>
						Outfitter_OnHide();
					</OnHide>
					<OnEvent>
						Outfitter_OnEvent(event);
					</OnEvent>
				</Scripts>
			</Frame>
			<Frame name="OutfitterSlotEnables" hidden="true" setAllPoints="true">
				<Frames>
					<Button name="OutfitterEnableAll" inherits="OutfitterSmallButtonTemplate" text="Outfitter_cEnableNone">
						<Size>
							<AbsDimension x="80" y="18" />
						</Size>
						<Anchors>
							<Anchor point="TOP" relativeTo="PaperDollFrame">
								<Offset>
									<AbsDimension x="-45" y="-57" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								PlaySound("igMainMenuOptionCheckBoxOn");
								Outfitter_SetAllSlotEnables(false);
							</OnClick>
						</Scripts>
					</Button>
					<Button name="OutfitterEnableNone" inherits="OutfitterSmallButtonTemplate" text="Outfitter_cEnableAll">
						<Size>
							<AbsDimension x="80" y="18" />
						</Size>
						<Anchors>
							<Anchor point="TOP" relativeTo="PaperDollFrame">
								<Offset>
									<AbsDimension x="45" y="-57" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								PlaySound("igMainMenuOptionCheckBoxOn");
								Outfitter_SetAllSlotEnables(true);
							</OnClick>
						</Scripts>
					</Button>
					<CheckButton name="OutfitterEnableHeadSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterHeadSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "HeadSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableNeckSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterNeckSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "NeckSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableShoulderSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterShoulderSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "ShoulderSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableBackSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterBackSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "BackSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableChestSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterChestSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "ChestSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableShirtSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterShirtSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "ShirtSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableTabardSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterTabardSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "TabardSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableWristSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterWristSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "WristSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableHandsSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterHandsSlot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "HandsSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableWaistSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterWaistSlot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "WaistSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableLegsSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterLegsSlot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "LegsSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableFeetSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterFeetSlot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "FeetSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableFinger0Slot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterFinger0Slot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "Finger0Slot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableFinger1Slot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterFinger1Slot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "Finger1Slot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableTrinket0Slot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterTrinket0Slot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "Trinket0Slot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableTrinket1Slot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="CharacterTrinket1Slot">
								<Offset>
									<AbsDimension x="4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "Trinket1Slot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableMainHandSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterMainHandSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "MainHandSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableSecondaryHandSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterSecondaryHandSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "SecondaryHandSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableRangedSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterRangedSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "RangedSlot";</OnLoad>
						</Scripts>
					</CheckButton>
					<CheckButton name="OutfitterEnableAmmoSlot" inherits="OutfitterEnableTemplate">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="CharacterAmmoSlot">
								<Offset>
									<AbsDimension x="-4" y="4" />
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>this.SlotName = "AmmoSlot";</OnLoad>
						</Scripts>
					</CheckButton>
				</Frames>
			</Frame>
		</Frames>
	</Frame>
	<Frame name="OutfitterNameOutfitDialog" toplevel="true" frameStrata="DIALOG" enableMouse="true"
		hidden="true" parent="OutfitterFrame">
		<Size>
			<AbsDimension x="315" y="172" />
		</Size>
		<Anchors>
			<Anchor point="CENTER" />
		</Anchors>
		<Backdrop bgFile="Interface\Addons\Outfitter\Textures\DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border"
			tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11" />
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32" />
			</TileSize>
			<EdgeSize>
				<AbsValue val="32" />
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="256" y="64" />
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12" />
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentTitle" inherits="GameFontNormal" text="Outfitter_cNewOutfit">
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentFrameHeader">
							<Offset>
								<AbsDimension x="0" y="-14" />
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentError" inherits="GameFontRed" hidden="true" text="Outfitter_cNameAlreadyUsedError">
					<Size>
						<AbsDimension x="280"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="48"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<EditBox name="$parentName" letters="40" historyLines="0" autofocus="false" inherits="OutfitterInputBoxTemplate">
				<Size>
					<AbsDimension x="170" y="20" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="115" y="-40" />
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString inherits="GameFontNormalSmall" text="Outfitter_cNameLabel" justifyH="RIGHT">
							<Anchors>
								<Anchor point="RIGHT" relativePoint="LEFT">
									<Offset>
										<AbsDimension x="-12" y="0" />
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnTextChanged>
						OutfitterNameOutfit_Update()
					</OnTextChanged>
					<OnEditFocusLost></OnEditFocusLost>
					<OnEscapePressed>
						this:ClearFocus();
					</OnEscapePressed>
					<OnEnterPressed>
						OutfitterNameOutfit_Done();
					</OnEnterPressed>
				</Scripts>
				<FontString inherits="ChatFontNormal" />
			</EditBox>
			<Frame name="$parentCreateUsing" inherits="UIDropDownMenuTemplate" hidden="false">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentName">
						<Offset>
							<AbsDimension x="-24" y="-30"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parentTitle" text="Outfitter_cCreateUsingTitle" inherits="GameFontNormalSmall">
							<Anchors>
								<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT">
									<Offset>
										<AbsDimension x="14" y="13"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						OutfitterStatDropdown_OnLoad();
					</OnLoad>
					<OnShow>
						OutfitterStatDropdown_OnLoad();
					</OnShow>
				</Scripts>
			</Frame>
			<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="CANCEL">
				<Size>
					<AbsDimension x="80" y="21" />
				</Size>
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-15" y="20" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("igMainMenuOptionCheckBoxOn");
						OutfitterNameOutfit_Cancel();
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentDoneButton" inherits="UIPanelButtonTemplate" text="OKAY">
				<Size>
					<AbsDimension x="80" y="21" />
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentCancelButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-7" y="0" />
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("igMainMenuOptionCheckBoxOn");
						OutfitterNameOutfit_Done();
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				this.baseHeight = this:GetHeight();
			</OnLoad>
			<OnShow>
				OutfitterNameOutfit_Update();
			</OnShow>
		</Scripts>
	</Frame>
	<Button name="OutfitterMinimapButton" hidden="false" enableMouse="true" movable="true" parent="Minimap" toplevel="true">
		<Size>
			<AbsDimension x="32" y="32"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER">
				<Offset><AbsDimension x="-80" y="0"/></Offset>
			</Anchor>
		</Anchors>
		<NormalTexture file="Interface\Addons\Outfitter\Textures\MinimapButton"/>
		<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
		<Scripts>
			<OnLoad>
				this:RegisterForDrag("LeftButton");
			</OnLoad>
			<OnDragStart>
				OutfitterMinimapButton_DragStart();
			</OnDragStart>
			<OnDragStop>
				OutfitterMinimapButton_DragEnd();
			</OnDragStop>
			<OnMouseDown>
				OutfitterMinimapButton_MouseDown();
			</OnMouseDown>
			<OnMouseUp>
				OutfitterMinimapDropDown_OnLoad();
				this.ChangedValueFunc = OutfitterMinimapButton_ItemSelected;
				ToggleDropDownMenu(nil, nil, this);
				
				-- Hack to force the menu to position correctly.  UIDropDownMenu code
				-- keeps thinking that it's off the screen and trying to reposition
				-- it, which it does very poorly
				
				OutfitterMinimapDropDown_AdjustScreenPosition(this);
				
				PlaySound("igMainMenuOptionCheckBoxOn");
			</OnMouseUp>
			<OnEnter>
				GameTooltip_AddNewbieTip(Outfitter_cMinimapButtonTitle, 1, 1, 1, Outfitter_cMinimapButtonDescription, 1);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<GameTooltip name="OutfitterTooltip" parent="UIParent" hidden="true" inherits="GameTooltipTemplate">
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
	</GameTooltip>
	<Frame name="OutfitterUpdateFrame" toplevel="true" parent="UIParent" hidden="true">
		<Scripts>
			<OnUpdate>OutfitterUpdateFrame_OnUpdate(arg1);</OnUpdate>
		</Scripts>
	</Frame>
	<Frame name="OutfitterQuickSlotItemTemplate" hidden="true" virtual="true">
		<Size>
			<AbsDimension x="37" y="37"/>
		</Size>
		<Frames>
			<Button name="$parentItem1" hidden="false" inherits="ContainerFrameItemButtonTemplate">
				<Scripts>
					<OnEnter>
						OutfitterQuickSlotItemButton_OnEnter(this);
					</OnEnter>
					<OnUpdate>
						if GameTooltip:IsOwned(this) then
							OutfitterQuickSlotItemButton_OnEnter(this);
						end
					</OnUpdate>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnEvent>
				ContainerFrame_OnEvent();
			</OnEvent>
			<OnLoad>
				OutfitterQuickSlotItem_OnLoad();
			</OnLoad>
			<OnShow>
				OutfitterQuickSlotItem_OnShow();
			</OnShow>
			<OnHide>
				OutfitterQuickSlotItem_OnHide();
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="OutfitterQuickSlots" enableMouse="true" frameStrata="DIALOG" parent="PaperDollFrame" hidden="true">
		<Size>
			<AbsDimension x="95" y="51"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT"/>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBack0" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="26" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT"/>
					</Anchors>
					<TexCoords left="0" top="0" right="0.203125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack1" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack0" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack2" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack1" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack3" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack2" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack4" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack3" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack5" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack4" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack6" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack5" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack7" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack6" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBack8" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="42" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack7" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
				</Texture>
				<Texture name="$parentBackEnd" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
					<Size>
						<AbsDimension x="27" y="51"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentBack8" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.53125" top="0" right="0.7421875" bottom="0.796875"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentItem1" ID="1" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem2" ID="2" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem3" ID="3" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem4" ID="4" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem5" ID="5" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem6" ID="6" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem7" ID="7" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem8" ID="8" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
			<Frame name="$parentItem9" ID="9" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
		</Frames>
		<Scripts>
			<OnLoad>
				OutfitterQuickSlots_OnLoad();
			</OnLoad>
			<OnShow>
				OutfitterQuickSlots_OnShow();
			</OnShow>
			<OnHide>
				OutfitterQuickSlots_OnHide();
			</OnHide>
			<OnEvent>
				OutfitterQuickSlots_OnEvent(event);
			</OnEvent>
		</Scripts>
	</Frame>
</UI>
