<Bindings>

	<Binding name="UNITXPSP3NEARESTENEMY" header="UNITXPSP3TARGETING">
		UnitXP("target", "nearestEnemy");
	</Binding>

	<Binding name="UNITXPSP3TARGETMOSTHP" header="UNITXPSP3TARGETING">
		UnitXP("target", "mostHP");
	</Binding>

	<Binding name="UNITXPSP3WORLDBOSS">
		UnitXP("target", "worldBoss");
	</Binding>

	<Binding name="UNITXPSP3NEXTMARKER">
		UnitXP("target", "nextMarkedEnemyInCycle");
	</Binding>

	<Binding name="UNITXPSP3PREVIOUSMARKER">
		UnitXP("target", "previousMarkedEnemyInCycle");
	</Binding>

	<Binding name="UNITXPSP3NEXTENEMY">
		UnitXP("target", "nextEnemyInCycle");
	</Binding>

	<Binding name="UNITXPSP3PREVIOUSENEMY">
		UnitXP("target", "previousEnemyInCycle");
	</Binding>

	<Binding name="UNITXPSP3NEXTMELEE">
		UnitXP("target", "nextEnemyConsideringDistance");
	</Binding>

	<Binding name="UNITXPSP3PREVIOUSMELEE">
		UnitXP("target", "previousEnemyConsideringDistance");
	</Binding>

	<Binding name="UNITXPSP3RAISECAMERA" header="UNITXPSP3UTILITIES">
		UnitXP_SP3_raiseCameraHeight();
	</Binding>

	<Binding name="UNITXPSP3LOWERCAMERA">
		UnitXP_SP3_lowerCameraHeight();
	</Binding>

	<Binding name="UNITXPSP3LEFTCAMERA">
		UnitXP_SP3_rightPlayer();
	</Binding>

	<Binding name="UNITXPSP3RIGHTCAMERA">
		UnitXP_SP3_leftPlayer();
	</Binding>

	<Binding name="UNITXPSP3RESETCAMERA">
		UnitXP_SP3_resetCamera();
	</Binding>
	
	<Binding name="UNITXPSP3TOGGLEMODERNNAMEPLATEDISTANCE">
		UnitXP_SP3_toggleModernNameplateDistance();
	</Binding>

	<Binding name="UNITXPSP3TOGGLEPRIORITIZETARGETNAMEPLATE">
		UnitXP_SP3_togglePrioritizeTargetNameplate();
	</Binding>

	<Binding name="UNITXPSP3TOGGLEPRIORITIZEMARKEDNAMEPLATE">
		UnitXP_SP3_togglePrioritizeMarkedNameplate();
	</Binding>

</Bindings>