-- Sunelegy adds localization to UnitXP SP3 -- Sunelegy 制作本地化文件 local L = {}; if (GetLocale() == "zhCN") then -- 简体中文翻译 L["UnitXP SP3 is running"] = "UnitXP SP3 已运行"; -- 按键绑定 L["BINDING_HEADER_UNITXPSP3TARGETING"] = "UnitXP SP3 目标选择功能"; L["BINDING_NAME_UNITXPSP3NEARESTENEMY"] = "最近的敌人"; L["BINDING_NAME_UNITXPSP3TARGETMOSTHP"] = "生命值最高的敌人"; L["BINDING_NAME_UNITXPSP3WORLDBOSS"] = "世界首领"; L["BINDING_NAME_UNITXPSP3NEXTMARKER"] = "下一个标记"; L["BINDING_NAME_UNITXPSP3PREVIOUSMARKER"] = "上一个标记"; L["BINDING_NAME_UNITXPSP3NEXTENEMY"] = "下一个敌人"; L["BINDING_NAME_UNITXPSP3PREVIOUSENEMY"] = "上一个敌人"; L["BINDING_NAME_UNITXPSP3NEXTMELEE"] = "下一个敌人(优先近战)"; L["BINDING_NAME_UNITXPSP3PREVIOUSMELEE"] = "上一个敌人(优先近战)"; L["BINDING_HEADER_UNITXPSP3UTILITIES"] = "UnitXP SP3 辅助功能"; L["BINDING_NAME_UNITXPSP3RAISECAMERA"] = "抬高视角"; L["BINDING_NAME_UNITXPSP3LOWERCAMERA"] = "降低视角"; L["BINDING_NAME_UNITXPSP3LEFTCAMERA"] = "左移视角"; L["BINDING_NAME_UNITXPSP3RIGHTCAMERA"] = "右移视角"; L["BINDING_NAME_UNITXPSP3RESETCAMERA"] = "重置视角"; L["BINDING_NAME_UNITXPSP3TOGGLEMODERNNAMEPLATEDISTANCE"] = "切换姓名板遮挡检测"; L["BINDING_NAME_UNITXPSP3TOGGLEPRIORITIZETARGETNAMEPLATE"] = "切换目标姓名板优先"; L["BINDING_NAME_UNITXPSP3TOGGLEPRIORITIZEMARKEDNAMEPLATE"] = "切换标记姓名板优先"; -- UI控件文本 L["Show Minimap Button"] = "显示小地图按钮"; L["Proper Nameplates Occlusion"] = "启用姓名板遮挡检测"; L["Prioritize Target Nameplate"] = "目标姓名板优先"; L["Prioritize Marked Nameplate"] = "标记姓名板优先"; L["Hide Healthy Nameplates"] = "仅显示战斗/受伤/PvP姓名板"; L["Hide Critter Nameplates"] = "隐藏小动物姓名板"; L["Show In-combat Nameplates Nearby"] = "附近战斗姓名板强制显示"; L["Taskbar Notification"] = "任务栏图标闪烁提醒"; L["System Sound Notification"] = "播放系统提示音"; L["Perfect Screenshot"] = "高清截图"; L["Pin Camera Height"] = "锁定视角高度"; L["Keep Weather Clear"] = "强制晴朗天气"; L["Anti-aliased Combat Text"] = "战斗文字抗锯齿"; L["Hide EXP Text"] = "隐藏经验值提示"; L["Close"] = "关闭"; L["Reset Camera"] = "重置视角"; L["Raise Camera"] = "抬高视角"; L["Lower Camera"] = "降低视角"; L["CamPitch Up"] = "视角上倾"; L["CamPitch Down"] = "视角下移"; L["Left Player"] = "视角左移"; L["Right Player"] = "视角右移"; L["FPS Cap:"] = "帧数上限:"; L["Background:"] = "后台帧数上限:"; L["Size:"] = "字号:"; L["Elevation:"] = "高度:"; L["Font:"] = "字体:"; L["UnitXP Service Pack 3"] = "UnitXP SP3 设置"; L["Targeting functions could be accessed via Key Bindings Menu"] = "目标相关功能可在按键设置界面进行配置"; -- 提示信息 L["Toggle visibility of the minimap button"] = "切换小地图按钮的可见性"; L["Nameplates would also check camera's line of sight in addition to distance"] = "姓名板除了检测距离外,也会检测视野遮挡"; L["Other nameplates would disappear when a target is selected"] = "选中目标时其他姓名板会消失"; L["Need Proper Nameplates Occlusion to be also enabled"] = "需要同时启用姓名板遮挡检测"; L["Other nameplates would disappear when some nameplates are raid-marked"] = "当有团队标记的单位时,其他姓名板会隐藏"; L["Aside from prioritized nameplates, only those in-combat/damaged/PvP-flagged nameplates would be shown"] = "除了优先显示的姓名板外,仅显示战斗中/受伤/被PvP标记的单位姓名板"; L["Aside from prioritized nameplates, only those in-combat critters would have nameplates"] = "除优先显示的姓名板外,仅在战斗中的小动物会显示姓名板"; L["In-combat nameplates in small range would be shown regardless of occlusion"] = "在小范围内的战斗姓名板即使被遮挡也会显示"; L["Flash operating system's taskbar icon when the game requires attention"] = "当游戏有提醒时,在系统任务栏闪烁图标"; L["When the game is in background/minimized"] = "当游戏处于后台或最小化时生效"; L["Play operating system's default sound when the game requires attention"] = "当游戏有提醒时,播放系统默认提示音"; L["Generate PNG screenshot"] = "生成 PNG 格式截图"; L["In-game screenshots would be in larger PNG files instead of JPEG files"] = "游戏内截图将使用大尺寸 PNG 文件格式替代传统 JPEG"; L["Camera would keep its height during shapeshifting"] = "变形或形态切换时保持视角高度不变"; L["This would fix FPS-drop during bad weather at the cost of losing weather particles visual"] = "可减少恶劣天气导致的掉帧,但会失去天气粒子特效"; L["Toggling the switch would influence the next weather event but not the current one"] = "切换此选项只会影响下次天气变化,不会改变当前天气"; L["Alternative style for floating combat text"] = "浮动战斗文字美化(减少锯齿)"; L["It requires d3dx9_43.dll which is from DirectX End-User Runtimes"] = "需安装 d3dx9_43.dll(DirectX End-User Runtimes)"; L["Don't show that purple message when gaining experience point"] = "在获得经验时,不显示紫色的经验值获取文字"; L["Some people don't like it..."] = "少部分玩家可能不喜欢经验值刷屏"; -- 输入框提示 L["Adjust combat text font size"] = "设置战斗文字字号"; L["Range from 10 to 99. Press Enter to confirm"] = "范围:10~99,回车确认"; L["Raise or lower combat text on enemies"] = "设置战斗文字垂直偏移"; L["Range from 0 to 256. Press Enter to confirm"] = "范围:0~256,回车确认"; L["Change the font of combat text"] = "更改战斗文字字体"; L["Input a font name in operating system. Press Enter to confirm"] = "输入操作系统中的字体名称,回车确认"; L["Limit frames-per-second to the specific value"] = "前台帧数上限"; L["Zero means no limit. Press Enter to confirm"] = "0 = 不限制,回车确认"; L["Limit background-frames-per-second to the specific value"] = "后台帧数上限"; -- 系统消息 L["UnitXP Service Pack 3 is loaded"] = "UnitXP SP3 模组已加载。"; L["It was built on"] = "构建于"; L["UnitXP Service Pack 3 didn't load properly"] = "UnitXP SP3 模组未正确加载。"; L["UnitXP_SP3.dll failed to execute"] = "UnitXP_SP3.dll 无法执行"; L["You might need to update UnitXP_SP3.dll to support this method"] = "你可能需要更新 UnitXP_SP3.dll 来支持此功能。"; L["UnitXP_SP3 floating combat text debug"] = "UnitXP SP3 浮动战斗文字 debug: "; L["Party full"] = "队伍已满"; L["Battlefield is ready"] = "战场已就绪"; L["LFT found group or role check start or somehow player left queue"] = "LFT找到队伍或开始职责检查或玩家离开队列"; else -- English (enUS) - Default L["UnitXP SP3 is running"] = "UnitXP SP3 is running"; -- Binding headers and names L["BINDING_HEADER_UNITXPSP3TARGETING"] = "UnitXP SP3 Targeting Functions"; L["BINDING_NAME_UNITXPSP3NEARESTENEMY"] = "Nearest Enemy"; L["BINDING_NAME_UNITXPSP3TARGETMOSTHP"] = "The enemy with most HP"; L["BINDING_NAME_UNITXPSP3WORLDBOSS"] = "World Boss"; L["BINDING_NAME_UNITXPSP3NEXTMARKER"] = "Next Target Marker"; L["BINDING_NAME_UNITXPSP3PREVIOUSMARKER"] = "Previous Target Marker"; L["BINDING_NAME_UNITXPSP3NEXTENEMY"] = "Next Enemy"; L["BINDING_NAME_UNITXPSP3PREVIOUSENEMY"] = "Previous Enemy"; L["BINDING_NAME_UNITXPSP3NEXTMELEE"] = "Next Enemy Prioritizing Melee"; L["BINDING_NAME_UNITXPSP3PREVIOUSMELEE"] = "Previous Enemy Prioritizing Melee"; L["BINDING_HEADER_UNITXPSP3UTILITIES"] = "UnitXP SP3 Utilities"; L["BINDING_NAME_UNITXPSP3RAISECAMERA"] = "Raise Camera"; L["BINDING_NAME_UNITXPSP3LOWERCAMERA"] = "Lower Camera"; L["BINDING_NAME_UNITXPSP3LEFTCAMERA"] = "Left Camera"; L["BINDING_NAME_UNITXPSP3RIGHTCAMERA"] = "Right Camera"; L["BINDING_NAME_UNITXPSP3RESETCAMERA"] = "Reset Camera"; L["BINDING_NAME_UNITXPSP3TOGGLEMODERNNAMEPLATEDISTANCE"] = "Toggle Proper Nameplates Behavior"; L["BINDING_NAME_UNITXPSP3TOGGLEPRIORITIZETARGETNAMEPLATE"] = "Toggle Prioritize Target Nameplate"; L["BINDING_NAME_UNITXPSP3TOGGLEPRIORITIZEMARKEDNAMEPLATE"] = "Toggle Prioritize Marked Nameplate"; -- UI elements L["Show Minimap Button"] = "Show Minimap Button"; L["Proper Nameplates Occlusion"] = "Proper Nameplates Occlusion"; L["Prioritize Target Nameplate"] = "Prioritize Target Nameplate"; L["Prioritize Marked Nameplate"] = "Prioritize Marked Nameplate"; L["Hide Healthy Nameplates"] = "Hide Healthy Nameplates"; L["Hide Critter Nameplates"] = "Hide Critter Nameplates"; L["Show In-combat Nameplates Nearby"] = "Show In-combat Nameplates Nearby"; L["Taskbar Notification"] = "Taskbar Notification"; L["System Sound Notification"] = "System Sound Notification"; L["Perfect Screenshot"] = "Perfect Screenshot"; L["Pin Camera Height"] = "Pin Camera Height"; L["Keep Weather Clear"] = "Keep Weather Clear"; L["Anti-aliased Combat Text"] = "Anti-aliased Combat Text"; L["Hide EXP Text"] = "Hide EXP Text"; L["Close"] = "Close"; L["Reset Camera"] = "Reset Camera"; L["Raise Camera"] = "Raise Camera"; L["Lower Camera"] = "Lower Camera"; L["CamPitch Up"] = "CamPitch Up"; L["CamPitch Down"] = "CamPitch Down"; L["Left Player"] = "Left Player"; L["Right Player"] = "Right Player"; L["FPS Cap:"] = "FPS Cap:"; L["Background:"] = "Background:"; L["Size:"] = "Size:"; L["Elevation:"] = "Elevation:"; L["Font:"] = "Font:"; L["UnitXP Service Pack 3"] = "UnitXP Service Pack 3"; L["Targeting functions could be accessed via Key Bindings Menu"] = "Targeting functions could be accessed via Key Bindings Menu"; -- Tooltips L["Toggle visibility of the minimap button"] = "Toggle visibility of the minimap button"; L["Nameplates would also check camera's line of sight in addition to distance"] = "Nameplates would also check camera's line of sight in addition to distance"; L["Other nameplates would disappear when a target is selected"] = "Other nameplates would disappear when a target is selected"; L["Need Proper Nameplates Occlusion to be also enabled"] = "Need Proper Nameplates Occlusion to be also enabled"; L["Other nameplates would disappear when some nameplates are raid-marked"] = "Other nameplates would disappear when some nameplates are raid-marked"; L["Aside from prioritized nameplates, only those in-combat/damaged/PvP-flagged nameplates would be shown"] = "Aside from prioritized nameplates, only those in-combat/damaged/PvP-flagged nameplates would be shown"; L["Aside from prioritized nameplates, only those in-combat critters would have nameplates"] = "Aside from prioritized nameplates, only those in-combat critters would have nameplates"; L["In-combat nameplates in small range would be shown regardless of occlusion"] = "In-combat nameplates in small range would be shown regardless of occlusion"; L["Flash operating system's taskbar icon when the game requires attention"] = "Flash operating system's taskbar icon when the game requires attention"; L["When the game is in background/minimized"] = "When the game is in background/minimized"; L["Play operating system's default sound when the game requires attention"] = "Play operating system's default sound when the game requires attention"; L["Generate PNG screenshot"] = "Generate PNG screenshot"; L["In-game screenshots would be in larger PNG files instead of JPEG files"] = "In-game screenshots would be in larger PNG files instead of JPEG files"; L["Camera would keep its height during shapeshifting"] = "Camera would keep its height during shapeshifting"; L["This would fix FPS-drop during bad weather at the cost of losing weather particles visual"] = "This would fix FPS-drop during bad weather at the cost of losing weather particles visual"; L["Toggling the switch would influence the next weather event but not the current one"] = "Toggling the switch would influence the next weather event but not the current one"; L["Alternative style for floating combat text"] = "Alternative style for floating combat text"; L["It requires d3dx9_43.dll which is from DirectX End-User Runtimes"] = "It requires d3dx9_43.dll which is from DirectX End-User Runtimes"; L["Don't show that purple message when gaining experience point"] = "Don't show that purple message when gaining experience point"; L["Some people don't like it..."] = "Some people don't like it..."; -- EditBox tooltips L["Adjust combat text font size"] = "Adjust combat text font size"; L["Range from 10 to 99. Press Enter to confirm"] = "Range from 10 to 99. Press Enter to confirm"; L["Raise or lower combat text on enemies"] = "Raise or lower combat text on enemies"; L["Range from 0 to 256. Press Enter to confirm"] = "Range from 0 to 256. Press Enter to confirm"; L["Change the font of combat text"] = "Change the font of combat text"; L["Input a font name in operating system. Press Enter to confirm"] = "Input a font name in operating system. Press Enter to confirm"; L["Limit frames-per-second to the specific value"] = "Limit frames-per-second to the specific value"; L["Zero means no limit. Press Enter to confirm"] = "Zero means no limit. Press Enter to confirm"; L["Limit background-frames-per-second to the specific value"] = "Limit background-frames-per-second to the specific value"; -- Messages L["UnitXP Service Pack 3 is loaded"] = "UnitXP Service Pack 3 is loaded"; L["It was built on"] = "It was built on"; L["UnitXP Service Pack 3 didn't load properly"] = "UnitXP Service Pack 3 didn't load properly"; L["UnitXP_SP3.dll failed to execute"] = "UnitXP_SP3.dll failed to execute"; L["You might need to update UnitXP_SP3.dll to support this method"] = "You might need to update UnitXP_SP3.dll to support this method"; L["UnitXP_SP3 floating combat text debug"] = "UnitXP SP3 floating combat text debug"; L["Party full"] = "Party full"; L["Battlefield is ready"] = "Battlefield is ready"; L["LFT found group or role check start or somehow player left queue"] = "LFT found group or role check start or somehow player left queue"; end UNITXPSP3_LOCALE = L;