-- load pfUI environment setfenv(1, pfUI:GetEnvironment()) --[[ libunitscan ]]-- -- A pfUI library that detects and saves all kind of unit related informations. -- Such as level, class, elite-state and playertype. Each query causes the library -- to automatically scan for the target if not already existing. Player-data is -- persisted within the pfUI_playerDB where the mob data is a throw-away table. -- The automatic target scanner is only working for vanilla due to client limitations -- on further expansions. -- -- External functions: -- GetUnitData(name, active) -- Returns information of the given unitname. Returns nil if no match is found. -- When nothing is found and the active flag is set, the autoscanner will -- automatically pick it up and try to fill the missing entry by targetting the unit. -- -- class[String] - The class of the unit -- level[Number] - The level of the unit -- elite[String] - The elite state of the unit (See UnitClassification()) -- player[Boolean] - Returns true if unit is a player -- guild[String] - Returns guild name of unit is a player -- -- Internal functions: -- libunitscan:AddData(db, name, class, level, elite) -- Adds unit data to a given db. Where db should be either "players" or "mobs" -- -- return instantly when another libunitscan is already active if pfUI.api.libunitscan then return end local units = { players = {}, mobs = {} } local queue = { } function GetUnitData(name, active) if units["players"][name] then local ret = units["players"][name] return ret.class, ret.level, ret.elite, true, ret.guild elseif units["mobs"][name] then local ret = units["mobs"][name] return ret.class, ret.level, ret.elite, nil, nil elseif active then queue[name] = true libunitscan:Show() end end local function AddData(db, name, class, level, elite, guild) if not name or not db then return end units[db] = units[db] or {} units[db][name] = units[db][name] or {} units[db][name].class = class or units[db][name].class units[db][name].level = level or units[db][name].level units[db][name].elite = elite or units[db][name].elite units[db][name].guild = guild or units[db][name].guild queue[name] = nil end local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent) libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD") libunitscan:RegisterEvent("FRIENDLIST_UPDATE") libunitscan:RegisterEvent("GUILD_ROSTER_UPDATE") libunitscan:RegisterEvent("RAID_ROSTER_UPDATE") libunitscan:RegisterEvent("PARTY_MEMBERS_CHANGED") libunitscan:RegisterEvent("PLAYER_TARGET_CHANGED") libunitscan:RegisterEvent("WHO_LIST_UPDATE") libunitscan:RegisterEvent("CHAT_MSG_SYSTEM") libunitscan:RegisterEvent("UPDATE_MOUSEOVER_UNIT") libunitscan:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then -- load pfUI_playerDB units.players = pfUI_playerDB -- update own character details local name = UnitName("player") local _, class = UnitClass("player") local level = UnitLevel("player") local guild = GetGuildInfo("player") AddData("players", name, class, level, nil, guild) elseif event == "FRIENDLIST_UPDATE" then local name, class, level for i = 1, GetNumFriends() do name, level, class = GetFriendInfo(i) class = L["class"][class] or nil -- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values level = level > 0 and level or nil AddData("players", name, class, level) end elseif event == "GUILD_ROSTER_UPDATE" then local name, class, level, _, guild for i = 1, GetNumGuildMembers() do name, _, _, level, class = GetGuildRosterInfo(i) guild = GetGuildInfo("player") class = L["class"][class] or nil AddData("players", name, class, level, nil, guild) end elseif event == "RAID_ROSTER_UPDATE" then local name, class, SubGroup, level, _ for i = 1, GetNumRaidMembers() do name, _, SubGroup, level, class = GetRaidRosterInfo(i) class = L["class"][class] or nil AddData("players", name, class, level) end elseif event == "PARTY_MEMBERS_CHANGED" then local name, class, level, unit, _, guild for i = 1, GetNumPartyMembers() do unit = "party" .. i _, class = UnitClass(unit) name = UnitName(unit) level = UnitLevel(unit) guild = GetGuildInfo(unit) AddData("players", name, class, level, nil, guild) end elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then local name, class, level, _ for i = 1, GetNumWhoResults() do name, guild, level, _, class, _ = GetWhoInfo(i) class = L["class"][class] or nil AddData("players", name, class, level, nil, guild) end elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" then local scan = event == "PLAYER_TARGET_CHANGED" and "target" or "mouseover" local name, class, level, elite, _ if UnitIsPlayer(scan) then _, class = UnitClass(scan) level = UnitLevel(scan) name = UnitName(scan) guild = GetGuildInfo(scan) AddData("players", name, class, level, nil, guild) else _, class = UnitClass(scan) elite = UnitClassification(scan) level = UnitLevel(scan) name = UnitName(scan) AddData("mobs", name, class, level, elite) end end end) -- since TargetByName can only be triggered within vanilla, -- we can't auto-scan targets on further expansions. if pfUI.client <= 11200 then -- setup sound function switches local SoundOn = PlaySound local SoundOff = function() return end libunitscan:SetScript("OnUpdate", function() -- don't scan when another unit is in target if UnitExists("target") or UnitName("target") then return end local name = next(queue) if name then -- disable sound _G.PlaySound = SoundOff -- try to target the unknown unit TargetByName(name, true) ClearTarget() -- enable sound again _G.PlaySound = SoundOn queue[name] = nil end this:Hide() end) end pfUI.api.libunitscan = libunitscan