pfUI:RegisterModule("energytick", "vanilla:tbc", function () if not pfUI.uf or not pfUI.uf.player then return end local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) energytick:SetAllPoints(pfUI.uf.player.power.bar) energytick:RegisterEvent("PLAYER_ENTERING_WORLD") energytick:RegisterEvent("UNIT_DISPLAYPOWER") energytick:RegisterEvent("UNIT_ENERGY") energytick:RegisterEvent("UNIT_MANA") energytick:SetScript("OnEvent", function() if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then this.mode = "MANA" this:Show() elseif UnitPowerType("player") == 3 and C.unitframes.player.energy == "1" then this.mode = "ENERGY" this:Show() else this:Hide() end if event == "PLAYER_ENTERING_WORLD" then this.lastMana = UnitMana("player") end if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then this.currentMana = UnitMana("player") local diff = 0 if this.lastMana then diff = this.currentMana - this.lastMana end if this.mode == "MANA" and diff < 0 then this.target = 5 elseif this.mode == "MANA" and diff > 0 then if this.max ~= 5 and diff > (this.badtick and this.badtick*1.2 or 5) then this.target = 2 else this.badtick = diff end elseif this.mode == "ENERGY" and diff > 0 then this.target = 2 end this.lastMana = this.currentMana end end) energytick:SetScript("OnUpdate", function() if this.target then this.start, this.max = GetTime(), this.target this.target = nil end if not this.start then return end this.current = GetTime() - this.start if this.current > this.max then this.start, this.max, this.current = GetTime(), 2, 0 end local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width) * (this.current / this.max) if not C.unitframes.player.pheight then return end this.spark:SetPoint("LEFT", pos-((C.unitframes.player.pheight+5)/2), 0) end) energytick.spark = energytick:CreateTexture(nil, 'OVERLAY') energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetBlendMode('ADD') -- update spark size on player frame changes local hookUpdateConfig = pfUI.uf.player.UpdateConfig function pfUI.uf.player.UpdateConfig() -- update spark sizes energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetWidth(C.unitframes.player.pheight + 5) -- run default unitframe update function hookUpdateConfig(pfUI.uf.player) end end)