pfUI:RegisterModule("eqcompare", "vanilla", function () local sides = { "Left", "Right" } local loc = pfUI.cache["locale"] for key, value in pairs(L["itemtypes"]) do setglobal(key, value) end INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other" INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other" INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other" local function AddHeader(tooltip) local name = tooltip:GetName() -- shift all entries one line down for i=tooltip:NumLines(), 1, -1 do for _, side in pairs(sides) do local current = _G[name.."Text"..side..i] local below = _G[name.."Text"..side..i+1] if current and current:IsShown() then local text = current:GetText() local r, g, b = current:GetTextColor() if text and text ~= "" then if tooltip:NumLines() < i+1 then -- add new line if required tooltip:AddLine(text, r, g, b, true) else -- update existing lines below:SetText(text) below:SetTextColor(r, g, b) below:Show() -- hide processed line current:Hide() end end end end end -- add label to first line _G[name.."TextLeft1"]:SetTextColor(.5, .5, .5, 1) _G[name.."TextLeft1"]:SetText(CURRENTLY_EQUIPPED) _G[name.."TextLeft1"]:Show() -- update tooltip sizes tooltip:Show() end local slotTable = { [INVTYPE_2HWEAPON] = "MainHandSlot", [INVTYPE_BODY] = "ShirtSlot", [INVTYPE_CHEST] = "ChestSlot", [INVTYPE_CLOAK] = "BackSlot", [INVTYPE_FEET] = "FeetSlot", [INVTYPE_FINGER] = "Finger0Slot", [INVTYPE_FINGER_OTHER] = "Finger1Slot", [INVTYPE_HAND] = "HandsSlot", [INVTYPE_HEAD] = "HeadSlot", [INVTYPE_HOLDABLE] = "SecondaryHandSlot", [INVTYPE_LEGS] = "LegsSlot", [INVTYPE_NECK] = "NeckSlot", [INVTYPE_RANGED] = "RangedSlot", [INVTYPE_RELIC] = "RangedSlot", [INVTYPE_ROBE] = "ChestSlot", [INVTYPE_SHIELD] = "SecondaryHandSlot", [INVTYPE_SHOULDER] = "ShoulderSlot", [INVTYPE_TABARD] = "TabardSlot", [INVTYPE_TRINKET] = "Trinket0Slot", [INVTYPE_TRINKET_OTHER] = "Trinket1Slot", [INVTYPE_WAIST] = "WaistSlot", [INVTYPE_WEAPON] = "MainHandSlot", [INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot", [INVTYPE_WEAPONMAINHAND] = "MainHandSlot", [INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot", [INVTYPE_WRIST] = "WristSlot", [INVTYPE_WAND] = "RangedSlot", [INVTYPE_GUN] = "RangedSlot", [INVTYPE_PROJECTILE] = "AmmoSlot", [INVTYPE_CROSSBOW] = "RangedSlot", [INVTYPE_THROWN] = "RangedSlot", } local function startsWith(str, start) return string.sub(str, 1, string.len(start)) == start end local function ExtractAttributes(tooltip) local name = tooltip:GetName() -- get the name/header of the last set comparison tooltip local comparetooltip = pfUI.eqcompare.tooltip:GetName() local iname = _G[comparetooltip .. "TextLeft1"] and _G[comparetooltip .. "TextLeft1"]:GetText() -- only run once per item if tooltip.pfCompLastName == iname then return end tooltip.pfCompData = {} tooltip.pfCompLastName = iname for i=1,30 do local widget = _G[name.."TextLeft"..i] if widget and widget:GetObjectType() == "FontString" then local text = widget:GetText() if text and not string.find(text, "-", 1, true) then local start = 1 if startsWith(text, "\+") or startsWith(text, "\(") then start = 2 end local space = string.find(text, " ", 1, true) if space then local value = tonumber(string.sub(text, start, space-1)) if value and text then -- we've found an attr local attr = string.sub(text, space, string.len(text)) tooltip.pfCompData[attr] = { value = tonumber(value), widget = widget } end end end end end end local function CompareAttributes(data, targetData) if not data then return end for attr,v in pairs(data) do if targetData then local target = targetData[attr] if target then if v.value ~= target.value and v.widget:GetText() then if v.value > target.value then if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. round(v.value - target.value, 1) .. ")") end elseif not v.widget.compSet then if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then v.widget:SetText(v.widget:GetText() .. "|cffff8888 (-" .. round(target.value - v.value, 1) .. ")") end end target.processed = true else target.processed = true end else -- this attribute doesnt exist in target if v.widget and v.widget:GetText() then if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. v.value .. ")") end end end end end for _,target in pairs(targetData) do if target and not target.processed then -- we are an extra value local text = target.widget:GetText() if text and not strfind(text, "|cff88ff88") and not strfind(text, "|cffff8888") then target.widget:SetText(text .. "|cff88ff88 (+" .. target.value .. ")") end end end end pfUI.eqcompare = {} pfUI.eqcompare.GameTooltipShow = function() -- use this tooltip for the next comparison pfUI.eqcompare.tooltip = this if not IsShiftKeyDown() and C.tooltip.compare.showalways ~= "1" then return end local rawborder, border = GetBorderSize() for i=1,this:NumLines() do local tmpText = _G[this:GetName() .. "TextLeft"..i] for slotType, slotName in pairs(slotTable) do if tmpText:GetText() == slotType then local slotID = GetInventorySlotInfo(slotTable[slotType]) -- determine screen part local ltrigger = GetScreenWidth() / 2 local x = GetCursorPosition() x = x / UIParent:GetEffectiveScale() if x > ltrigger then ltrigger = nil end -- first tooltip ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE") ShoppingTooltip1:ClearAllPoints() if ltrigger then ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0) else ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0) end ShoppingTooltip1:SetInventoryItem("player", slotID) ShoppingTooltip1:Show() AddHeader(ShoppingTooltip1) -- second tooltip if slotTable[slotType .. "_other"] then local slotID_other = GetInventorySlotInfo(slotTable[slotType .. "_other"]) ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE") ShoppingTooltip2:ClearAllPoints() if ltrigger then ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0) else ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0) end ShoppingTooltip2:SetInventoryItem("player", slotID_other) ShoppingTooltip2:Show() AddHeader(ShoppingTooltip2) end return true end end end end -- add HookScript method if not already existing GameTooltip.HookScript = GameTooltip.HookScript or HookScript ShoppingTooltip1.HookScript = ShoppingTooltip1.HookScript or HookScript ShoppingTooltip2.HookScript = ShoppingTooltip2.HookScript or HookScript pfUI.eqcompare.ShoppingTooltipShow = function() -- abort if no comparison tooltip has been set if not pfUI.eqcompare.tooltip then return end ExtractAttributes(this) ExtractAttributes(pfUI.eqcompare.tooltip) CompareAttributes(pfUI.eqcompare.tooltip.pfCompData, this.pfCompData) end -- Add Gametooltip Hooks GameTooltip:HookScript("OnShow", pfUI.eqcompare.GameTooltipShow) if C.tooltip.compare.basestats == "1" then ShoppingTooltip1:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow) ShoppingTooltip2:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow) end end)