pfUI:RegisterModule("infight", "vanilla:tbc", function () local function OnUpdate() if not this.infight and not this.aggro and not this.health then return end if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end if not this.fadeValue then this.fadeValue = 1 end if this.fadeValue >= 0.3 then this.fadeModifier = -0.1 end if this.fadeValue <= 0 then this.fadeModifier = 0.1 end this.fadeValue = this.fadeValue + this.fadeModifier local visible = nil if this.infight and UnitAffectingCombat("player") then visible = true end if this.aggro and UnitHasAggro("player") > 0 then visible = true end if this.health and UnitHealth("player")/UnitHealthMax("player")*100 <= 25 then visible = true end if UnitIsDeadOrGhost("player") then visible = nil end if visible then this.screen:Show() this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue) else this.screen:Hide() end end pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent) pfUI.infight:SetScript("OnUpdate", OnUpdate) pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", WorldFrame) pfUI.infight.screen:SetAllPoints(WorldFrame) pfUI.infight.screen:Hide() pfUI.infight.UpdateConfig = function(self) pfUI.infight.infight = C.appearance.infight.screen == "1" and true or nil pfUI.infight.aggro = C.appearance.infight.aggro == "1" and true or nil pfUI.infight.health = C.appearance.infight.health == "1" and true or nil pfUI.infight.screen:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity), insets = {left = 0, right = 0, top = 0, bottom = 0}, }) pfUI.infight.screen:Hide() end pfUI.infight.UpdateConfig() end)