pfUI:RegisterModule("panel", "vanilla:tbc", function() -- initialize gold cache if not yet happened pfUI_cache["gold"] = pfUI_cache["gold"] or {} local font = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default local font_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size local rawborder, default_border = GetBorderSize("panels") do -- Widgets do -- Clock & Timer local widget = CreateFrame("Frame", "pfPanelWidgetClock",UIParent) widget.Tooltip = function() GameTooltip:ClearLines() GameTooltip_SetDefaultAnchor(GameTooltip, this) local h, m = GetGameTime() local noon = " AM" local servertime local time if C.global.twentyfour == "0" then if h == 0 then h = 12 elseif h == 12 then noon = " PM" elseif h > 12 then h = h - 12 noon = " PM" end time = date("%I:%M %p") servertime = string.format("%.2d:%.2d %s", h, m, noon) else time = date("%H:%M") servertime = string.format("%.2d:%.2d", h, m) end GameTooltip:AddLine("|cff555555" .. T["Time"]) GameTooltip:AddDoubleLine(T["Localtime"], "|cffffffff" .. time) GameTooltip:AddDoubleLine(T["Servertime"], "|cffffffff".. servertime) GameTooltip:AddLine(" ") if TimeManagerFrame then GameTooltip:AddDoubleLine(T["Left Click"], "|cffffffff" .. T["Show/Hide TimeManager"]) else GameTooltip:AddDoubleLine(T["Left Click"], "|cffffffff" .. T["Show/Hide Timer"]) GameTooltip:AddDoubleLine(T["Right Click"], "|cffffffff" .. T["Reset Timer"]) end GameTooltip:Show() end widget.Click = function() this:RegisterForClicks("LeftButtonUp", "RightButtonUp") if TimeManagerFrame then if TimeManagerClockButton.alarmFiring then TimeManager_TurnOffAlarm() end ToggleTimeManager() return end if arg1 == "LeftButton" then if widget.timerFrame:IsShown() then widget.timerFrame:Hide() else widget.timerFrame:Show() end elseif arg1 == "RightButton" then widget.timerFrame.Snapshot = GetTime() end end widget:SetScript("OnUpdate",function() if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end local h, m = GetGameTime() local noon = "AM" local time = "" local secondsenabled = C.panel.seconds == "1" if C.global.twentyfour == "0" then if C.global.servertime == "1" then if h == 0 then h = 12 elseif h == 12 then noon = "PM" elseif h > 12 then h = h - 12 noon = "PM" end time = string.format("%.2d:%.2d %s", h, m, noon) else if secondsenabled then time = date("%I:%M:%S %p") else time = date("%I:%M %p") end end else if C.global.servertime == "1" then time = string.format("%.2d:%.2d", h, m) else if secondsenabled then time = date("%H:%M:%S") else time = date("%H:%M") end end end pfUI.panel:OutputPanel("time", time, widget.Tooltip, widget.Click) end) widget.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent) widget.timerFrame:Hide() widget.timerFrame:SetWidth(120) widget.timerFrame:SetHeight(35) widget.timerFrame:SetPoint("TOP", 0, -100) UpdateMovable(widget.timerFrame) widget.timerFrame.text = widget.timerFrame:CreateFontString("Status", "LOW", "GameFontNormal") widget.timerFrame.text:SetFontObject(GameFontWhite) widget.timerFrame.text:SetFont(font, font_size, "OUTLINE") widget.timerFrame.text:SetAllPoints(widget.timerFrame) widget.timerFrame:SetScript("OnUpdate", function() if not widget.timerFrame.Snapshot then widget.timerFrame.Snapshot = GetTime() end widget.timerFrame.curTime = SecondsToTime(floor(GetTime() - widget.timerFrame.Snapshot)) if widget.timerFrame.curTime ~= "" then widget.timerFrame.text:SetText("|c33cccccc" .. widget.timerFrame.curTime) else widget.timerFrame.text:SetText("|cffff3333 --- " .. T["NEW TIMER"] .. " ---") end end) -- Combat Timer widget.combat = CreateFrame("Frame", "pfUICombatTimer", UIParent) widget.combat:RegisterEvent("PLAYER_ENTERING_WORLD") widget.combat:RegisterEvent("PLAYER_REGEN_ENABLED") widget.combat:RegisterEvent("PLAYER_REGEN_DISABLED") widget.combat:SetScript("OnEvent", function() if event == "PLAYER_REGEN_DISABLED" then if UnitAffectingCombat("player") and not this.combat then this.combat = GetTime() end elseif event == "PLAYER_REGEN_ENABLED" then if this.combat then this.lastcombat = GetTime() - this.combat this.combat = nil pfUI.panel:OutputPanel("combat", "|cffffffff" .. SecondsToTime(ceil(this.lastcombat))) end elseif event == "PLAYER_ENTERING_WORLD" then pfUI.panel:OutputPanel("combat", T["Combat"] .. ": " .. NOT_APPLICABLE) end end) widget.combat:SetScript("OnUpdate", function() if not this.tick then this.tick = GetTime() end if GetTime() <= this.tick + 1 then return else this.tick = GetTime() end if this.combat then pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - this.combat))) end end) end do -- FPS & Lag local widget = CreateFrame("Frame", "pfPanelWidgetLag", UIParent) local lag, fps, laghex, fpshex, _ widget.Tooltip = function() local active = 0 GameTooltip:ClearLines() GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:AddLine("|cff555555" .. T["Systeminfo"]) for i=1, GetNumAddOns() do if IsAddOnLoaded(i) then active = active + 1 end end local memkb, gckb = gcinfo() local memmb = memkb and memkb > 0 and round((memkb or 0)/1000, 2) .. " MB" or UNAVAILABLE local gcmb = gckb and gckb > 0 and round((gckb or 0)/1000, 2) .. " MB" or UNAVAILABLE local nin, nout, nping = GetNetStats() GameTooltip:AddDoubleLine(T["Active Addons"], "|cffffffff" .. active .. "|cff555555 / |cffffffff" .. GetNumAddOns()) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine(T["Memory Usage"], "|cffffffff" .. memmb) GameTooltip:AddDoubleLine(T["Next Memory Cleanup"], "|cffffffff" .. gcmb) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine(T["Network Down"], "|cffffffff" .. round(nin,1) .. "KB/s") GameTooltip:AddDoubleLine(T["Network Up"], "|cffffffff" .. round(nout,1) .. "KB/s") GameTooltip:AddDoubleLine(T["Network Latency"], "|cffffffff" .. nping .. "ms") GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine(T["Graphic Renderer"], "|cffffffff" .. GetCVar("gxApi")) GameTooltip:AddDoubleLine(T["Screen Resolution"], "|cffffffff" .. GetCVar("gxResolution")) GameTooltip:AddDoubleLine(T["UI-Scale"], "|cffffffff" .. round(UIParent:GetEffectiveScale(),2)) GameTooltip:Show() end widget.Click = function() if pfUI.addons and pfUI.addons:IsShown() then pfUI.addons:Hide() elseif pfUI.addons then pfUI.addons:Show() end end widget:SetScript("OnUpdate",function() if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end fps = floor(GetFramerate()) _, _, lag = GetNetStats() if C.panel.fpscolors == "1" then _, _, _, fpshex = GetColorGradient(fps/60) _, _, _, laghex = GetColorGradient(60/lag) fps = fpshex .. fps .. "|r" lag = laghex .. lag .. "|r" end pfUI.panel:OutputPanel("fps", fps .. " " .. T["fps"] .. " & " .. lag .. " " .. T["ms"], widget.Tooltip, widget.Click) end) end do -- XP & Kills To Level local widget = CreateFrame("Frame", "pfPanelWidgetXP", UIParent) local curexp, difexp, maxexp, remexp, oldexp, remstring widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("PLAYER_XP_UPDATE") widget:SetScript("OnEvent", function() if UnitLevel("player") < _G.MAX_PLAYER_LEVEL then curexp = UnitXP("player") if oldexp ~= nil then difexp = curexp - oldexp maxexp = UnitXPMax("player") if difexp > 0 then remexp = floor((maxexp - curexp)/difexp) remstring = "|cff555555 [" .. remexp .. "]|r" else remstring = nil end end oldexp = curexp local a=UnitXP("player") local b=UnitXPMax("player") local xprested = tonumber(GetXPExhaustion()) if remstring == nil then remstring = "" end if xprested ~= nil then pfUI.panel:OutputPanel("exp", T["Exp"] .. ": |cffaaaaff"..floor((a/b)*100).."%"..remstring) else pfUI.panel:OutputPanel("exp", T["Exp"] .. ": " .. floor((a/b)*100) .. "%" .. remstring) end else pfUI.panel:OutputPanel("exp", T["Exp"] .. ": " .. NOT_APPLICABLE) end end) end do -- Bagspace local widget = CreateFrame("Frame", "pfPanelWidgetBag", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("BAG_UPDATE") widget:SetScript("OnEvent", function() local maxslots = 0 local usedslots = 0 for bag = 0,4 do if C.panel.bag.ignorespecial ~= "1" or GetBagFamily(bag) == "BAG" then local bagsize = GetContainerNumSlots(bag) maxslots = maxslots + bagsize for j = 1,bagsize do local link = GetContainerItemLink(bag,j) if link then usedslots = usedslots + 1 end end end end local freeslots = maxslots - usedslots pfUI.panel:OutputPanel("bagspace", freeslots .. " (" .. usedslots .. "/" .. maxslots .. ")", nil, OpenAllBags) end) end do -- Gold local widget = CreateFrame("Frame", "pfPanelWidgetGold", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("PLAYER_MONEY") widget.Click = function() if IsShiftKeyDown() then -- read current data local realm = GetRealmName() local unit = UnitName("player") local money = GetMoney() -- reset gold value and hide tooltip pfUI_cache["gold"][realm] = { [unit] = money } GameTooltip:Hide() else OpenAllBags() end end widget.Tooltip = function() local gold = floor(GetMoney()/ 10000) local silver = floor(mod((GetMoney()/100),100)) local copper = floor(mod(GetMoney(),100)) local dmod = "" if pfUI.panel.diffMoney < 0 then dmod = "|cffff8888-" elseif pfUI.panel.diffMoney > 0 then dmod = "|cff88ff88+" end GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:ClearLines() GameTooltip:AddLine("|cff555555" .. T["Money"]) GameTooltip:AddDoubleLine(T["Login"] .. ":", CreateGoldString(pfUI.panel.initMoney)) GameTooltip:AddDoubleLine(T["Now"] .. ":", CreateGoldString(GetMoney())) GameTooltip:AddDoubleLine("|cffffffff","") local totalgold = 0 for name, gold in pairs(pfUI_cache["gold"][GetRealmName()]) do totalgold = totalgold + gold if name ~= UnitName("player") then GameTooltip:AddDoubleLine(name .. ":", CreateGoldString(gold)) end end GameTooltip:AddDoubleLine("|cffffffff","") GameTooltip:AddDoubleLine(T["This Session"] .. ":", dmod .. CreateGoldString(math.abs(pfUI.panel.diffMoney))) GameTooltip:AddDoubleLine(T["Total Gold"] .. ":", CreateGoldString(totalgold)) GameTooltip:AddLine(" ") GameTooltip:AddLine(T["Shift-Click to reset all money totals"], .5, .5, .5, 1) GameTooltip:Show() end widget:SetScript("OnEvent", function() local realm = GetRealmName() local unit = UnitName("player") local money = GetMoney() local goldstr = CreateGoldString(GetMoney()) pfUI.panel.initMoney = pfUI.panel.initMoney or money pfUI.panel.diffMoney = money - pfUI.panel.initMoney pfUI_cache["gold"][realm] = pfUI_cache["gold"][realm] or {} pfUI_cache["gold"][realm][unit] = money pfUI.panel:OutputPanel("gold", goldstr, widget.Tooltip, widget.Click) end) end do -- Friends local widget = CreateFrame("Frame", "pfPanelWidgetFriends", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("FRIENDLIST_UPDATE") widget.Tooltip = function() local init = nil local all = GetNumFriends() local playerzone = GetRealZoneText() for friendIndex=1, all do local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex) if friend_connected and friend_class and friend_level then if not init then GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:ClearLines() GameTooltip:AddLine("|cff555555" .. T["Friends Online"]) init = true end local ccolor = RAID_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 } local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 } local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc" GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area) end end GameTooltip:Show() end widget.Click = function() ToggleFriendsFrame(1) end widget:SetScript("OnEvent", function() local online = 0 local all = GetNumFriends() for friendIndex=1, all do local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex) if ( friend_connected ) then online = online + 1 end end pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click) end) end do -- Guild local widget = CreateFrame("Frame", "pfPanelWidgetGuild", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("GUILD_ROSTER_UPDATE") widget:RegisterEvent("PLAYER_GUILD_UPDATE") widget.Tooltip = function() -- skip without guild if not GetGuildInfo("player") then return end local raidparty = {} for i=1,4 do -- detect people in group if UnitExists("party"..i) then raidparty[UnitName("party"..i)] = true end end for i=1,40 do -- detect people in raid if UnitExists("raid"..i) then raidparty[UnitName("raid"..i)] = true end end local all = GetNumGuildMembers() local playerzone = GetRealZoneText() local off = FauxScrollFrame_GetOffset(GuildListScrollFrame) local left, field, init for i=1, all do local name, _, _, level, class, zone, _, _, online = GetGuildRosterInfo(off + i) if online then if not init then GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:ClearLines() GameTooltip:AddLine("|cff555555" .. T["Guild Online"]) init = true end local ccolor = RAID_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 } local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 } local level = "|cff555555" .. "[" .. rgbhex(lcolor) .. level .. "|cff555555]" local raid = raidparty[name] and "|cff555555[|cff33ffccG|cff555555]|r" or "" if not left then left = level .. raid .. " " .. rgbhex(ccolor) .. name else field = rgbhex(ccolor) .. name .. " " .. raid .. level GameTooltip:AddDoubleLine(left, field) left = nil end end end if left then GameTooltip:AddDoubleLine(left, "") end GameTooltip:Show() end widget.Click = function() ToggleFriendsFrame(3) end widget:SetScript("OnEvent", function() if GetGuildInfo("player") then local count = 0 for i = 1, GetNumGuildMembers() do local _, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i) if online then count = count + 1 end end pfUI.panel:OutputPanel("guild", GUILD .. ": " .. count, widget.Tooltip, widget.Click) else pfUI.panel:OutputPanel("guild", GUILD .. ": " .. NOT_APPLICABLE, widget.Tooltip, widget.Click) end end) widget:SetScript("OnUpdate",function() if ( this.tick or 60) > GetTime() then return else this.tick = GetTime() + 60 end if GetGuildInfo("player") then GuildRoster() end end) end do -- Durability / Repair local widget = CreateFrame("Frame", "pfPanelWidgetRepair", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("PLAYER_MONEY") widget:RegisterEvent("PLAYER_REGEN_ENABLED") widget:RegisterEvent("PLAYER_DEAD") widget:RegisterEvent("PLAYER_UNGHOST") widget:RegisterEvent("UNIT_INVENTORY_CHANGED") widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") widget.itemLines = {} widget.durability_slots = { 1, 3, 5, 6, 7, 8, 9, 10, 16, 17, 18 } widget.totalRep = 0 widget.scantip = libtipscan:GetScanner("panel") widget.duracapture = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)") widget.Click = function() ToggleCharacter("PaperDollFrame") end widget.Tooltip = function() if widget.totalRep > 0 then GameTooltip:ClearLines() GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r") SetTooltipMoney(GameTooltip, widget.totalRep) for _,line in ipairs(widget.itemLines) do GameTooltip:AddDoubleLine(line[1],line[2]) end GameTooltip:Show() end end widget:SetScript("OnEvent", function() if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end local repPercent = 100 local lowestPercent = 100 widget.totalRep = 0 wipe(widget.itemLines) for _, id in pairs(widget.durability_slots) do local hasItem, _, repCost = widget.scantip:SetInventoryItem("player", id) if (hasItem) then widget.totalRep = widget.totalRep + repCost local line, lval, rval = widget.scantip:Find(widget.duracapture) if (lval and rval) then repPercent = math.floor(lval / rval * 100) if repPercent < 100 then local link = GetInventoryItemLink("player",id) local r,g,b,hex = GetColorGradient(repPercent/100) local cPercent = string.format("%s%s%%|r",hex,repPercent) widget.itemLines[table.getn(widget.itemLines)+1]={link, cPercent} end end end if repPercent < lowestPercent then lowestPercent = repPercent end end pfUI.panel:OutputPanel("durability", lowestPercent .. "% " .. ARMOR, widget.Tooltip, widget.Click) end) end do -- Zone local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent) for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do widget:RegisterEvent(event) end widget.Tooltip = function() local real = GetRealZoneText() local sub = GetSubZoneText() GameTooltip:ClearLines() GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:AddLine("|cffffffff" .. real) GameTooltip:AddLine(sub) local posX, posY = GetPlayerMapPosition("player") if posX ~= 0 and posY ~= 0 then GameTooltip:AddLine("|cffaaaaaa" .. round(posX * 100, 1) .. ", " .. round(posY * 100, 1)) end GameTooltip:Show() end widget.Click = function() if WorldMapFrame:IsShown() then WorldMapFrame:Hide() else WorldMapFrame:Show() end end widget:SetScript("OnEvent", function() pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), widget.Tooltip, widget.Click) end) end do -- Ammo local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("UNIT_INVENTORY_CHANGED") widget:RegisterEvent("BAG_UPDATE") widget.Tooltip = function() if GetInventoryItemQuality("player", 0) then local ammo = GetInventoryItemCount("player", 0) GameTooltip:ClearLines() GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:SetInventoryItem("player", 0) GameTooltip:AddLine(T["Count"] .. ": " .. ammo, .3,1,.8) GameTooltip:Show() end end widget:SetScript("OnEvent", function() if not GetInventoryItemQuality("player", 0) then pfUI.panel:OutputPanel("ammo", AMMOSLOT .. ": -") else pfUI.panel:OutputPanel("ammo", AMMOSLOT .. ": " .. GetInventoryItemCount("player", 0), tooltip) end end) end do -- Soulshards local widget = CreateFrame("Frame", "pfPanelWidgetSoulshard", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("BAG_UPDATE") widget:SetScript("OnEvent", function() local _, class = UnitClass("player") if class == "WARLOCK" then local count = pfUI.api.GetItemCount(T["Soul Shard"]) pfUI.panel:OutputPanel("soulshard", T["Soulshards"] .. ": " .. count) end end) end do -- Hearthstone bind location local widget = CreateFrame("Frame", "pfPanelBindLocation", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("CHAT_MSG_SYSTEM") widget:SetScript("OnEvent", function() pfUI.panel:OutputPanel("bindlocation", T["Hearthstone"] .. ": " .. (GetBindLocation() or T["Not Set"])) end) end do -- Flash Powder local widget = CreateFrame("Frame", "pfPanelFlashPowder", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("BAG_UPDATE") widget:SetScript("OnEvent", function() local _, class = UnitClass("player") if class == "ROGUE" then local count = pfUI.api.GetItemCount(T["Flash Powder"]) pfUI.panel:OutputPanel("flashpowder", T["Flash Powder"] .. ": " .. count) end end) end do -- Thistle Tea local widget = CreateFrame("Frame", "pfPanelThistleTea", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("BAG_UPDATE") widget:SetScript("OnEvent", function() local _, class = UnitClass("player") if class == "ROGUE" then local count = pfUI.api.GetItemCount(T["Thistle Tea"]) pfUI.panel:OutputPanel("thistletea", T["Thistle Tea"] .. ": " .. count) end end) end do -- Blinding Powder local widget = CreateFrame("Frame", "pfPanelBlindingPowder", UIParent) widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("BAG_UPDATE") widget:SetScript("OnEvent", function() local _, class = UnitClass("player") if class == "ROGUE" then local count = pfUI.api.GetItemCount(T["Blinding Powder"]) pfUI.panel:OutputPanel("blindpowder", T["Blinding Powder"] .. ": " .. count) end end) end end pfUI.panel = {} pfUI.panel.modules = {} -- list of available panel fields pfUI.panel.options = { "time", "fps", "exp", "gold", "friends", "guild", "durability", "zone", "ammo", "bagspace" } local panels = {} function pfUI.panel:OutputPanel(entry, value, tooltip, func) -- return if not yet fully initialized if not pfUI.panel.minimap then return end -- initialize then panels if not yet done if not panels[1] then panels = { { pfUI.panel.left.left, C.panel.left.left }, { pfUI.panel.left.center, C.panel.left.center }, { pfUI.panel.left.right, C.panel.left.right }, { pfUI.panel.right.left, C.panel.right.left }, { pfUI.panel.right.center, C.panel.right.center }, { pfUI.panel.right.right, C.panel.right.right }, { pfUI.panel.minimap, C.panel.other.minimap }, } end for i,p in pairs(panels) do local frame, config = p[1], p[2] if config == entry then frame.text:SetText(value) if not frame.initialized or frame.initialized ~= entry then if tooltip then frame:SetScript("OnEnter", tooltip) frame:SetScript("OnLeave", function() GameTooltip:Hide() end) end if func then frame:SetScript("OnClick", func) end frame.initialized = entry end end end end local function CreatePanelButton(parent, width, location, tjustify) local frame = CreateFrame("Button", nil, parent) frame:SetFrameLevel(0) frame:ClearAllPoints() frame:SetWidth(width) frame:SetHeight(parent:GetHeight()) frame:SetPoint(location, 0, 0) frame.text = frame:CreateFontString("Status", "LOW", "GameFontNormal") frame.text:ClearAllPoints() frame.text:SetAllPoints(frame) frame.text:SetPoint(location, 0, 0) frame.text:SetJustifyH(tjustify) frame.text:SetFont(font, font_size, "OUTLINE") frame.text:SetFontObject(GameFontWhite) return frame end local function CreatePanel(panelname, default_border) local frame = CreateFrame("Frame", panelname, UIParent) frame:SetFrameStrata("FULLSCREEN") frame:ClearAllPoints() frame:SetFrameStrata("DIALOG") frame:SetHeight(C.global.font_size*1.5) CreateBackdrop(frame, default_border, nil) CreateBackdropShadow(frame) return frame end local function CreatePanelHide(parent, leftright) parent.hide = CreateFrame("Button", nil, parent) parent.hide:SetFrameLevel(4) parent.hide:SetPoint(leftright, parent.backdrop, leftright, 0, 0) parent.hide:SetPoint("TOP", parent.backdrop, "TOP", 0, 0) parent.hide:SetPoint("BOTTOM", parent.backdrop, "BOTTOM", 0, 0) parent.hide:SetWidth(12) return parent.hide end local function CreatePanelHideTexture(parent, framename, leftright) SkinButton(parent) parent:SetBackdropColor(0,0,0,0) parent.texture = parent:CreateTexture(framename) local imgstring = "img:" .. leftright parent.texture:SetTexture(pfUI.media[imgstring]) parent.texture:SetPoint("CENTER", 0, 0) parent.texture:SetWidth(8) parent.texture:SetHeight(8) parent.texture:SetVertexColor(.25,.25,.25,1) return parent.texture end -- left panel pfUI.panel.left = CreatePanel("pfPanelLeft", default_border) pfUI.panel.left.hide = CreatePanelHide(pfUI.panel.left, "LEFT", -5) pfUI.panel.left.hide.texture = CreatePanelHideTexture(pfUI.panel.left.hide, "pfPanelLeftHide", "left") if pfUI.chat then pfUI.panel.left:SetScale(pfUI.chat.left:GetScale()) pfUI.panel.left:SetWidth(tonumber(C.chat.left.width) - 4) pfUI.panel.left:SetPoint("BOTTOM", pfUI.chat.left, "BOTTOM", 0, 2) else pfUI.panel.left:SetWidth(C.chat.left.width) pfUI.panel.left:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 5, 5) end UpdateMovable(pfUI.panel.left) pfUI.panel.left.hide:SetScript("OnClick", function() if pfUI.chat.left:IsShown() then pfUI.chat.left:Hide() else pfUI.chat.left:Show() end end) if not pfUI.chat then pfUI.panel.left.hide:Hide() end -- buttons for left panel local width = pfUI.panel.left:GetWidth()/3-2 pfUI.panel.left.left = CreatePanelButton(pfUI.panel.left, width, "LEFT", "CENTER") pfUI.panel.left.center = CreatePanelButton(pfUI.panel.left, width, "CENTER", "CENTER") pfUI.panel.left.right = CreatePanelButton(pfUI.panel.left, width, "RIGHT", "CENTER") if C.panel.left.left == "none" and C.panel.left.center == "none" and C.panel.left.right == "none" then pfUI.panel.left:Hide() end -- right panel pfUI.panel.right = CreatePanel("pfPanelRight", default_border) pfUI.panel.right.hide = CreatePanelHide(pfUI.panel.right, "RIGHT", 5) pfUI.panel.right.hide.texture = CreatePanelHideTexture(pfUI.panel.right.hide, "pfPanelRightHide", "right") if pfUI.chat then pfUI.panel.right:SetScale(pfUI.chat.right:GetScale()) pfUI.panel.right:SetWidth(tonumber(C.chat.right.width) - 4) pfUI.panel.right:SetPoint("BOTTOM", pfUI.chat.right, "BOTTOM", 0, 2) else pfUI.panel.right:SetWidth(C.chat.right.width) pfUI.panel.right:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5) end UpdateMovable(pfUI.panel.right) pfUI.panel.right.hide:SetScript("OnClick", function() if pfUI.chat.right:IsShown() then pfUI.chat.right:Hide() else pfUI.chat.right:Show() end end) if not pfUI.chat then pfUI.panel.right.hide:Hide() end -- buttons for right panel local width = pfUI.panel.right:GetWidth()/3-2 pfUI.panel.right.left = CreatePanelButton(pfUI.panel.right, width, "LEFT", "CENTER") pfUI.panel.right.center = CreatePanelButton(pfUI.panel.right, width, "CENTER", "CENTER") pfUI.panel.right.right = CreatePanelButton(pfUI.panel.right, width, "RIGHT", "CENTER") if C.panel.right.left == "none" and C.panel.right.center == "none" and C.panel.right.right == "none" then pfUI.panel.right:Hide() end pfUI.panel.minimap = CreateFrame("Button", "pfPanelMinimap", UIParent) if pfUI.minimap then pfUI.panel.minimap:SetWidth(pfUI.minimap:GetWidth()) pfUI.panel.minimap:SetPoint("TOPLEFT", pfUI.minimap, "BOTTOMLEFT", 0 , -default_border*3) pfUI.panel.minimap:SetPoint("TOPRIGHT", pfUI.minimap, "BOTTOMRIGHT", 0 , default_border*3) else pfUI.panel.minimap:SetWidth(200) pfUI.panel.minimap:SetPoint("TOP", UIParent, "TOP", 0, -5) end pfUI.panel.minimap:SetHeight(C.global.font_size*1.5) pfUI.panel.minimap:SetFrameStrata("MEDIUM") CreateBackdrop(pfUI.panel.minimap, default_border) CreateBackdropShadow(pfUI.panel.minimap) UpdateMovable(pfUI.panel.minimap) pfUI.panel.minimap.text = pfUI.panel.minimap:CreateFontString("MinimapZoneText", "LOW", "GameFontNormal") pfUI.panel.minimap.text:SetFont(font, font_size, "OUTLINE") pfUI.panel.minimap.text:SetAllPoints() pfUI.panel.minimap.text:SetFontObject(GameFontWhite) if C.panel.other.minimap == "none" then pfUI.panel.minimap:Hide() end -- MicroButtons if C.panel.micro.enable == "1" then pfUI.panel.microbutton = CreateFrame("Frame", "pfPanelMicroButton", UIParent) pfUI.panel.microbutton:SetPoint("TOP", pfUI.panel.minimap, "BOTTOM", 0, -2*default_border) UpdateMovable(pfUI.panel.microbutton) pfUI.panel.microbutton:SetHeight(23) pfUI.panel.microbutton:SetWidth(145) pfUI.panel.microbutton:SetFrameStrata("MEDIUM") for i=1,table.getn(MICRO_BUTTONS) do local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton local button = _G[MICRO_BUTTONS[i]] button:ClearAllPoints() button:SetParent(pfUI.panel.microbutton) if i == 1 then button:SetPoint("LEFT", pfUI.panel.microbutton, "LEFT", 1, 10) else button:SetPoint("TOPLEFT", anchor, "TOPRIGHT", 1, 0) end button:SetScale(.6) button.frame = CreateFrame("Frame", "backdrop", button) button.frame:SetScale(1.4) button.frame:SetPoint("TOPLEFT", button, "TOPLEFT", 1, -16) button.frame:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -1, 1) CreateBackdrop(button.frame, default_border) button:Show() end end pfUI.panel.autohide = CreateFrame("Frame", nil, UIParent) pfUI.panel.autohide:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.panel.autohide:SetScript("OnEvent", function() if C.panel.hide_leftchat == "1" then EnableAutohide(pfUI.panel.left, 2) end if C.panel.hide_rightchat == "1" then EnableAutohide(pfUI.panel.right, 2) end if C.panel.hide_minimap == "1" then EnableAutohide(pfUI.panel.minimap, 2) end if C.panel.hide_microbar == "1" then EnableAutohide(pfUI.panel.microbutton, 2) end end) end)