pfUI:RegisterModule("roll", "vanilla:tbc", function () pfUI.roll = CreateFrame("Frame", "pfLootRoll", UIParent) pfUI.roll.frames = {} -- squash vanilla item placeholders local LOOT_ROLL_GREED = string.gsub(LOOT_ROLL_GREED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s") local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s") local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s") -- try to detect the everyone string local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED) pfUI.roll.blacklist = { YOU, everyone } pfUI.roll.cache = {} pfUI.roll.scan = CreateFrame("Frame", "pfLootRollMonitor", UIParent) pfUI.roll.scan:RegisterEvent("CHAT_MSG_LOOT") pfUI.roll.scan:SetScript("OnEvent", function() local player, item = cmatch(arg1, LOOT_ROLL_GREED) if player and item then pfUI.roll:AddCache(item, player, "GREED") return end local player, item = cmatch(arg1, LOOT_ROLL_NEED) if player and item then pfUI.roll:AddCache(item, player, "NEED") return end local player, item = cmatch(arg1, LOOT_ROLL_PASSED) if player and item then pfUI.roll:AddCache(item, player, "PASS") return end end) function pfUI.roll:AddCache(hyperlink, name, roll) -- skip invalid names for _, invalid in pairs(pfUI.roll.blacklist) do if name == invalid then return end end local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)") local itemName = GetItemInfo(itemLink) -- delete obsolete tables if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then pfUI.roll.cache[itemName] = nil end -- initialize itemtable if not pfUI.roll.cache[itemName] then pfUI.roll.cache[itemName] = { ["GREED"] = {}, ["NEED"] = {}, ["PASS"] = {}, ["TIMESTAMP"] = GetTime() } end -- ignore already listed names for _, existing in pairs(pfUI.roll.cache[itemName][roll]) do if name == existing then return end end table.insert(pfUI.roll.cache[itemName][roll], name) for id=1,4 do if pfUI.roll.frames[id]:IsVisible() and pfUI.roll.frames[id].itemname == itemName then local count_greed = pfUI.roll.cache[itemName] and table.getn(pfUI.roll.cache[itemName]["GREED"]) or 0 local count_need = pfUI.roll.cache[itemName] and table.getn(pfUI.roll.cache[itemName]["NEED"]) or 0 local count_pass = pfUI.roll.cache[itemName] and table.getn(pfUI.roll.cache[itemName]["PASS"]) or 0 pfUI.roll.frames[id].greed.count:SetText(count_greed > 0 and count_greed or "") pfUI.roll.frames[id].need.count:SetText(count_need > 0 and count_need or "") pfUI.roll.frames[id].pass.count:SetText(count_pass > 0 and count_pass or "") end end end function pfUI.roll:CreateLootRoll(id) local size = 24 local rawborder, border = GetBorderSize() local esize = size - border*2 local f = CreateFrame("Frame", "pfLootRollFrame" .. id, UIParent) CreateBackdrop(f, nil, nil, .8) CreateBackdropShadow(f) f.backdrop:SetFrameStrata("BACKGROUND") f.hasItem = 1 f:SetWidth(350) f:SetHeight(size) f.icon = CreateFrame("Button", "pfLootRollFrame" .. id .. "Icon", f) CreateBackdrop(f.icon, nil, true) f.icon:SetPoint("LEFT", border, 0) f.icon:SetWidth(esize) f.icon:SetHeight(esize) f.icon.tex = f.icon:CreateTexture("OVERLAY") f.icon.tex:SetTexCoord(.08, .92, .08, .92) f.icon.tex:SetAllPoints(f.icon) f.icon:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetLootRollItem(this:GetParent().rollID) CursorUpdate() end) f.icon:SetScript("OnLeave", function() GameTooltip:Hide() end) f.icon:SetScript("OnClick", function() if IsControlKeyDown() then DressUpItemLink(GetLootRollItemLink(this:GetParent().rollID)) elseif IsShiftKeyDown() then if ChatEdit_InsertLink then ChatEdit_InsertLink(GetLootRollItemLink(this:GetParent().rollID)) elseif ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Insert(GetLootRollItemLink(this:GetParent().rollID)) end end end) f.need = CreateFrame("Button", "pfLootRollFrame" .. id .. "Need", f) f.need:SetPoint("LEFT", f.icon, "RIGHT", border*3, -1) f.need:SetWidth(esize) f.need:SetHeight(esize) f.need:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Dice-Up") f.need:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-Dice-Highlight") f.need.count = f.need:CreateFontString("NEED") f.need.count:SetPoint("CENTER", f.need, "CENTER", 0, 0) f.need.count:SetJustifyH("CENTER") f.need.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.need:SetScript("OnClick", function() RollOnLoot(this:GetParent().rollID, 1) end) f.need:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText("|cff33ffcc" .. NEED) if f.itemname and pfUI.roll.cache[f.itemname] then for _, player in pairs(pfUI.roll.cache[f.itemname]["NEED"]) do GameTooltip:AddLine(player) end end GameTooltip:Show() end) f.need:SetScript("OnLeave", function() GameTooltip:Hide() end) f.greed = CreateFrame("Button", "pfLootRollFrame" .. id .. "Greed", f) f.greed:SetPoint("LEFT", f.icon, "RIGHT", border*5+esize, -2) f.greed:SetWidth(esize) f.greed:SetHeight(esize) f.greed:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Coin-Up") f.greed:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-Coin-Highlight") f.greed.count = f.greed:CreateFontString("GREED") f.greed.count:SetPoint("CENTER", f.greed, "CENTER", 0, 1) f.greed.count:SetJustifyH("CENTER") f.greed.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.greed:SetScript("OnClick", function() RollOnLoot(this:GetParent().rollID, 2) end) f.greed:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText("|cff33ffcc" .. GREED) if f.itemname and pfUI.roll.cache[f.itemname] then for _, player in pairs(pfUI.roll.cache[f.itemname]["GREED"]) do GameTooltip:AddLine(player) end end GameTooltip:Show() end) f.greed:SetScript("OnLeave", function() GameTooltip:Hide() end) f.pass = CreateFrame("Button", "pfLootRollFrame" .. id .. "Pass", f) f.pass:SetPoint("LEFT", f.icon, "RIGHT", border*7+esize*2, 0) f.pass:SetWidth(esize) f.pass:SetHeight(esize) f.pass:SetNormalTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up") f.pass:SetHighlightTexture("Interface\\Buttons\\UI-GroupLoot-Coin-Highlight") f.pass.count = f.pass:CreateFontString("PASS") f.pass.count:SetPoint("CENTER", f.pass, "CENTER", 0, -1) f.pass.count:SetJustifyH("CENTER") f.pass.count:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.pass:SetScript("OnClick", function() RollOnLoot(this:GetParent().rollID, 0) end) f.pass:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText("|cff33ffcc" .. PASS) if f.itemname and pfUI.roll.cache[f.itemname] then for _, player in pairs(pfUI.roll.cache[f.itemname]["PASS"]) do GameTooltip:AddLine(player) end end GameTooltip:Show() end) f.pass:SetScript("OnLeave", function() GameTooltip:Hide() end) f.boe = CreateFrame("Frame", "pfLootRollFrame" .. id .. "BOE", f) f.boe:SetPoint("LEFT", f.icon, "RIGHT", border*9+esize*3, 0) f.boe:SetWidth(esize*2) f.boe:SetHeight(esize) f.boe.text = f.boe:CreateFontString("BOE") f.boe.text:SetAllPoints(f.boe) f.boe.text:SetJustifyH("LEFT") f.boe.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.name = CreateFrame("Frame", "pfLootRollFrame" .. id .. "Name", f) f.name:SetPoint("LEFT", f.icon, "RIGHT", border*11+esize*4, 0) f.name:SetPoint("RIGHT", f, "RIGHT", border*2, 0) f.name:SetHeight(esize) f.name.text = f.name:CreateFontString("NAME") f.name.text:SetAllPoints(f.name) f.name.text:SetJustifyH("LEFT") f.name.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.time = CreateFrame("Frame", "pfLootRollFrame" .. id .. "Time", f) f.time:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0) f.time:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0) f.time:SetFrameStrata("LOW") f.time.bar = CreateFrame("StatusBar", "pfLootRollFrame" .. id .. "TimeBar", f.time) f.time.bar:SetAllPoints(f.time) f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"]) f.time.bar:SetMinMaxValues(0, 100) local r, g, b, a = strsplit(",", C.appearance.border.color) f.time.bar:SetStatusBarColor(r, g, b) f.time.bar:SetValue(20) f.time.bar:SetScript("OnUpdate", function() if not this:GetParent():GetParent().rollID then return end local left = GetLootRollTimeLeft(this:GetParent():GetParent().rollID) local min, max = this:GetMinMaxValues() if left < min or left > max then left = min end this:SetValue(left) end) return f end pfUI.roll:RegisterEvent("CANCEL_LOOT_ROLL") pfUI.roll:SetScript("OnEvent", function() for i=1,4 do if pfUI.roll.frames[i].rollID == arg1 then pfUI.roll.frames[i]:Hide() end end end) function _G.GroupLootFrame_OpenNewFrame(id, rollTime) -- clear cache if possible local visible = nil for i=1,4 do visible = visible or pfUI.roll.frames[i]:IsVisible() end if not visible then pfUI.roll.cache = {} end -- setup roll frames for i=1,4 do if not pfUI.roll.frames[i]:IsVisible() then pfUI.roll.frames[i].rollID = id pfUI.roll.frames[i].rollTime = rollTime pfUI.roll:UpdateLootRoll(i) return end end end function pfUI.roll:UpdateLootRoll(id) local texture, name, count, quality, bop = GetLootRollItemInfo(pfUI.roll.frames[id].rollID) local color = ITEM_QUALITY_COLORS[quality] pfUI.roll.frames[id].itemname = name local count_greed = pfUI.roll.cache[name] and table.getn(pfUI.roll.cache[name]["GREED"]) or 0 local count_need = pfUI.roll.cache[name] and table.getn(pfUI.roll.cache[name]["NEED"]) or 0 local count_pass = pfUI.roll.cache[name] and table.getn(pfUI.roll.cache[name]["PASS"]) or 0 pfUI.roll.frames[id].greed.count:SetText(count_greed > 0 and count_greed or "") pfUI.roll.frames[id].need.count:SetText(count_need > 0 and count_need or "") pfUI.roll.frames[id].pass.count:SetText(count_pass > 0 and count_pass or "") pfUI.roll.frames[id].name.text:SetText(name) pfUI.roll.frames[id].name.text:SetTextColor(color.r, color.g, color.b, 1) pfUI.roll.frames[id].icon.tex:SetTexture(texture) pfUI.roll.frames[id].backdrop:SetBackdropBorderColor(color.r, color.g, color.b) pfUI.roll.frames[id].time.bar:SetMinMaxValues(0, pfUI.roll.frames[id].rollTime) if C.loot.raritytimer == "1" then pfUI.roll.frames[id].time.bar:SetStatusBarColor(color.r, color.g, color.b, .5) end if bop then pfUI.roll.frames[id].boe.text:SetText(T["BoP"]) pfUI.roll.frames[id].boe.text:SetTextColor(1,.3,.3,1) else pfUI.roll.frames[id].boe.text:SetText(T["BoE"]) pfUI.roll.frames[id].boe.text:SetTextColor(.3,1,.3,1) end pfUI.roll.frames[id]:Show() end for i=1,4 do if not pfUI.roll.frames[i] then pfUI.roll.frames[i] = pfUI.roll:CreateLootRoll(i) pfUI.roll.frames[i]:SetPoint("CENTER", 0, -i*35) UpdateMovable(pfUI.roll.frames[i]) pfUI.roll.frames[i]:Hide() end end end)