pfUI:RegisterModule("sellvalue", "vanilla:tbc", function () local function AddVendorPrices(frame, id, count) if pfSellData[id] then local _, _, sell, buy = strfind(pfSellData[id], "(.*),(.*)") sell = tonumber(sell) buy = tonumber(buy) if not MerchantFrame:IsShown() then if sell > 0 then SetTooltipMoney(frame, sell * count) end end if IsShiftKeyDown() or C.tooltip.vendor.showalways == "1" then frame:AddLine(" ") if count > 1 then frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell) .. "|cff555555 // " .. CreateGoldString(sell*count), 1, 1, 1) else frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell * count), 1, 1, 1) end if count > 1 then frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy) .. "|cff555555 // " .. CreateGoldString(buy*count), 1, 1, 1) else frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1) end end frame:Show() end end pfUI.sellvalue = CreateFrame( "Frame" , "pfGameTooltip", GameTooltip ) pfUI.sellvalue:SetScript("OnShow", function() if libtooltip:GetItemLink() then local id = libtooltip:GetItemID() local count = tonumber(libtooltip:GetItemCount()) or 1 AddVendorPrices(GameTooltip, id, math.max(count, 1)) end end) local HookSetItemRef = SetItemRef _G.SetItemRef = function(link, text, button) local item, _, id = string.find(link, "item:(%d+):.*") HookSetItemRef(link, text, button) if not IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() and item then AddVendorPrices(ItemRefTooltip, tonumber(id), 1) end end end)