pfUI:RegisterModule("totems", "vanilla:tbc", function () local _, class = UnitClass("player") local slots = { [FIRE_TOTEM_SLOT] = { r = .5, g = .2, b = .1 }, [EARTH_TOTEM_SLOT] = { r = .2, g = .4, b = .1 }, [WATER_TOTEM_SLOT] = { r = .1, g = .4, b = .6 }, [AIR_TOTEM_SLOT] = { r = .4, g = .1, b = .7 }, } local totems = CreateFrame("Frame", "pfTotems", UIParent) totems:RegisterEvent("PLAYER_TOTEM_UPDATE") totems:RegisterEvent("PLAYER_ENTERING_WORLD") totems:SetScript("OnEvent", function(self) totems:RefreshList() end) if pfUI.client <= 11200 and class == "SHAMAN" then -- there's no totem event in vanilla using ticks instead local eventemu = CreateFrame("Frame") eventemu:SetScript("OnUpdate", function() if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .5 end totems:RefreshList() end) end totems.OnEnter = function(self) if not this.id then return end local active, name, start, duration, icon = GetTotemInfo(this.id) local color = slots[this.id] GameTooltip:SetOwner(this, "ANCHOR_LEFT") GameTooltip:SetText(name, color.r+.2, color.g+.2, color.b+.2) GameTooltip:Show() end totems.OnLeave = function(self) GameTooltip:Hide() end totems.OnClick = function(self) if pfUI.client <= 11200 and this.id and arg1 and arg1 == "LeftButton" then -- Try to recast totem on left click in vanilla local active, name, start, duration, icon = GetTotemInfo(this.id) if name then CastSpellByName(name) end elseif pfUI.client > 11200 and this.id and arg1 and arg1 == "RightButton" then -- Try to cancel totem on right click in tbc+ DestroyTotem(this.id) end end totems.RefreshList = function(self) local count = 0 for i = 1, MAX_TOTEMS do local active, name, start, duration, icon = GetTotemInfo(i) if active and icon and icon ~= "" then count = count + 1 local color = slots[i] self.bar[count]:Show() self.bar[count]:SetBackdropBorderColor(color.r, color.g, color.b) self.bar[count].icon:SetTexture(icon) self.bar[count].id = i CooldownFrame_SetTimer(self.bar[count].cd, start, duration, 1) end end self:UpdateSize(count) end totems.UpdateSize = function(self, count) if not count or count == 0 then -- hide entire panel self:Hide() else -- hide remaining totems and show panel for i = count + 1, MAX_TOTEMS do self.bar[i]:Hide() end self:Show() end local count = count and count > 0 and count or MAX_TOTEMS if pfUI_config.totems.direction == "HORIZONTAL" then self:SetHeight(self.iconsize + self.spacing*2) self:SetWidth(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2)) else self:SetWidth(self.iconsize + self.spacing*2) self:SetHeight(self.spacing*2 + self.iconsize + (count-1)*(self.iconsize + self.spacing*2)) end end totems.UpdateConfig = function(self) local rawborder, border = GetBorderSize() self.iconsize = pfUI_config.totems.iconsize self.direction = pfUI_config.totems.direction self.spacing = tonumber(pfUI_config.totems.spacing) * GetPerfectPixel() self.showbg = pfUI_config.totems.showbg == "1" and true or nil for i = 1, MAX_TOTEMS do self.bar = self.bar or {} self.bar[i] = self.bar[i] or CreateFrame("Button", "pfTotemsBar"..i, totems) self.bar[i]:ClearAllPoints() if pfUI_config.totems.direction == "HORIZONTAL" then if self.bar[i-1] then self.bar[i]:SetPoint("LEFT", self.bar[i-1], "RIGHT", self.spacing*2, 0) else self.bar[i]:SetPoint("TOPLEFT", self, "TOPLEFT", self.spacing, -self.spacing) end else if self.bar[i-1] then self.bar[i]:SetPoint("TOP", self.bar[i-1], "BOTTOM", 0, -self.spacing*2) else self.bar[i]:SetPoint("TOPLEFT", self, "TOPLEFT", self.spacing, -self.spacing) end end self.bar[i]:SetHeight(self.iconsize) self.bar[i]:SetWidth(self.iconsize) CreateBackdrop(self.bar[i], nil, true) self.bar[i].icon = self.bar[i].icon or self.bar[i]:CreateTexture(nil, "ARTWORK") self.bar[i].icon:SetTexCoord(.08, .92, .08, .92) SetAllPointsOffset(self.bar[i].icon, self.bar[i], 2,-2) self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i]) self.bar[i].cdbg:SetHeight(self.iconsize - 3) self.bar[i].cdbg:SetWidth(self.iconsize - 3) self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0) self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate") self.bar[i].cd.pfCooldownStyleAnimation = 1 self.bar[i].cd.pfCooldownType = "ALL" self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp") self.bar[i]:SetScript("OnClick", self.OnClick) self.bar[i]:SetScript("OnEnter", self.OnEnter) self.bar[i]:SetScript("OnLeave", self.OnLeave) end self:RefreshList() self:ClearAllPoints() self:SetPoint("BOTTOM", 0, 75) UpdateMovable(self, true) if self.showbg then CreateBackdrop(self) self.backdrop:Show() elseif self.backdrop then self.backdrop:Hide() end end -- add totems to the pfUI global space pfUI.totems = totems pfUI.totems:UpdateConfig() end)