pfUI:RegisterModule("uf_tukui", "vanilla:tbc", function () if C.unitframes.disable == "1" or C.unitframes.layout ~= "tukui" then return end -- update player layout local hookUpdateConfigPlayer = pfUI.uf.player.UpdateConfig function pfUI.uf.player.UpdateConfig() -- run default unitframe update function hookUpdateConfigPlayer(pfUI.uf.player) -- load configs local rawborder, default_border = GetBorderSize("unitframes") local pspacing = C.unitframes.player.pspace * GetPerfectPixel() local tspacing = C.unitframes.target.pspace * GetPerfectPixel() -- adjust layout pfUI.uf.player:UpdateFrameSize() pfUI.uf.player:SetFrameStrata("LOW") pfUI.uf.player:SetHeight(pfUI.uf.player:GetHeight() + 2*default_border + (C.global.font_size * 1.25) + pspacing) if pfUI.uf.player.config.portrait == "left" then pfUI.uf.player.portrait:ClearAllPoints() pfUI.uf.player.portrait:SetPoint("TOPLEFT", pfUI.uf.player, "TOPLEFT", 0, 0) elseif pfUI.uf.player.config.portrait == "right" then pfUI.uf.player.portrait:ClearAllPoints() pfUI.uf.player.portrait:SetPoint("TOPRIGHT", pfUI.uf.player, "TOPRIGHT", 0, 0) end pfUI.uf.player.caption = pfUI.uf.player.caption or CreateFrame("Frame", "pfPlayerCaption", pfUI.uf.player) pfUI.uf.player.caption:SetHeight(C.global.font_size * 1.25) pfUI.uf.player.caption:SetPoint("BOTTOMRIGHT",pfUI.uf.player, "BOTTOMRIGHT",0, 0) pfUI.uf.player.caption:SetPoint("BOTTOMLEFT",pfUI.uf.player, "BOTTOMLEFT",0, 0) pfUI.uf.player.hpLeftText:SetParent(pfUI.uf.player.caption) pfUI.uf.player.hpLeftText:ClearAllPoints() pfUI.uf.player.hpLeftText:SetPoint("LEFT",pfUI.uf.player.caption, "LEFT", default_border, 0) pfUI.uf.player.hpCenterText:SetParent(pfUI.uf.player.caption) pfUI.uf.player.hpCenterText:ClearAllPoints() pfUI.uf.player.hpCenterText:SetPoint("CENTER",pfUI.uf.player.caption, "CENTER", 0, 0) pfUI.uf.player.hpRightText:SetParent(pfUI.uf.player.caption) pfUI.uf.player.hpRightText:ClearAllPoints() pfUI.uf.player.hpRightText:SetPoint("RIGHT",pfUI.uf.player.caption, "RIGHT", -default_border, 0) pfUI.castbar.player:SetAllPoints(pfUI.uf.player.caption) UpdateMovable(pfUI.castbar.player, true) local _, anchor = pfUI.castbar.player:GetPoint() if anchor and anchor == pfUI.uf.player.caption then pfUI.castbar.player:SetHeight(pfUI.uf.player.caption:GetHeight()) end CreateBackdrop(pfUI.uf.player.caption, default_border) if pfUI.castbar.player.bar.backdrop_shadow then pfUI.castbar.player.bar.backdrop_shadow:Hide() end end -- update target layout local hookUpdateConfigTarget = pfUI.uf.target.UpdateConfig function pfUI.uf.target.UpdateConfig() -- run default unitframe update function hookUpdateConfigTarget(pfUI.uf.target) -- load configs local rawborder, default_border = GetBorderSize("unitframes") local pspacing = C.unitframes.player.pspace local tspacing = C.unitframes.target.pspace -- adjust layout pfUI.uf.target:UpdateFrameSize() pfUI.uf.target:SetFrameStrata("LOW") pfUI.uf.target:SetHeight(pfUI.uf.target:GetHeight() + 2*default_border + (C.global.font_size * 1.25) + tspacing) if pfUI.uf.target.config.portrait == "left" then pfUI.uf.target.portrait:ClearAllPoints() pfUI.uf.target.portrait:SetPoint("TOPLEFT", pfUI.uf.target, "TOPLEFT", 0, 0) elseif pfUI.uf.target.config.portrait == "right" then pfUI.uf.target.portrait:ClearAllPoints() pfUI.uf.target.portrait:SetPoint("TOPRIGHT", pfUI.uf.target, "TOPRIGHT", 0, 0) end pfUI.uf.target.caption = pfUI.uf.target.caption or CreateFrame("Frame", "pfTargetCaption", pfUI.uf.target) pfUI.uf.target.caption:SetHeight(C.global.font_size * 1.25) pfUI.uf.target.caption:SetPoint("BOTTOMRIGHT",pfUI.uf.target,"BOTTOMRIGHT", 0, 0) pfUI.uf.target.caption:SetPoint("BOTTOMLEFT",pfUI.uf.target,"BOTTOMLEFT", 0, 0) pfUI.uf.target.hpLeftText:SetParent(pfUI.uf.target.caption) pfUI.uf.target.hpLeftText:ClearAllPoints() pfUI.uf.target.hpLeftText:SetPoint("LEFT",pfUI.uf.target.caption, "LEFT", default_border, 0) pfUI.uf.target.hpCenterText:SetParent(pfUI.uf.target.caption) pfUI.uf.target.hpCenterText:ClearAllPoints() pfUI.uf.target.hpCenterText:SetPoint("CENTER",pfUI.uf.target.caption, "CENTER", 0, 0) pfUI.uf.target.hpRightText:SetParent(pfUI.uf.target.caption) pfUI.uf.target.hpRightText:ClearAllPoints() pfUI.uf.target.hpRightText:SetPoint("RIGHT",pfUI.uf.target.caption, "RIGHT", -default_border, 0) pfUI.castbar.target:SetAllPoints(pfUI.uf.target.caption) UpdateMovable(pfUI.castbar.target, true) local _, anchor = pfUI.castbar.target:GetPoint() if anchor and anchor == pfUI.uf.target.caption then pfUI.castbar.target:SetHeight(pfUI.uf.target.caption:GetHeight()) end CreateBackdrop(pfUI.uf.target.caption, default_border) if pfUI.castbar.target.bar.backdrop_shadow then pfUI.castbar.target.bar.backdrop_shadow:Hide() end end -- trigger updates pfUI.uf.player.UpdateConfig() pfUI.uf.target.UpdateConfig() end)