pfUI:RegisterModule("unusable", "vanilla:tbc", function () if not pfUI.bag then return end if C.appearance.bags.unusable ~= "1" then return end pfUI.unusable = {} local scanner = libtipscan:GetScanner("unusable") local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)") local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color) function pfUI.unusable:UpdateSlot(bag, slot) -- break on invalid bag slots if not pfUI.bags[bag] then return end if not pfUI.bags[bag].slots[slot] then return end -- add button shortcuts local frame = pfUI.bags[bag].slots[slot].frame local name = frame:GetName() -- return on empty buttons if not frame.hasItem then return end -- set the proper tooltip method if bag == BANK_CONTAINER then scanner:SetInventoryItem("player", 39+slot) else scanner:SetBagItem(bag, slot) end -- check for red color in tooltip local red = scanner:Color(RED_FONT_COLOR) if not red then return end -- check for broken items local left = scanner:Line(red) local _, _, broken = string.find(left, durability, 1) if broken then return end -- update button vertex color _G.SetItemButtonTextureVertexColor(frame, r, g, b, a) end -- update on regular pfUI button updates local HookUpdateSlot = pfUI.bag.UpdateSlot pfUI.bag.UpdateSlot = function(self, bag, slot) HookUpdateSlot(self, bag, slot) pfUI.unusable:UpdateSlot(bag, slot) end -- update on bank frame itemlock updates local HookBankFrameItemButton_UpdateLock = BankFrameItemButton_UpdateLock _G.BankFrameItemButton_UpdateLock = function() HookBankFrameItemButton_UpdateLock() pfUI.unusable:UpdateSlot(-1, this:GetID()) end end)