pfUI:RegisterSkin("Auctionhouse", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() HookAddonOrVariable("Blizzard_AuctionUI", function() -- Compatibility if BrowseResetButton then -- tbc SkinButton(BrowseResetButton) else -- vanilla SkinArrowButton(BidPrevPageButton, "left", 18) SkinArrowButton(BidNextPageButton, "right", 18) SkinArrowButton(AuctionsPrevPageButton, "left", 18) SkinArrowButton(AuctionsNextPageButton, "right", 18) end hooksecurefunc("AuctionFrame_OnShow", function() AuctionFrame:ClearAllPoints() AuctionFrame:SetPoint("TOPLEFT", 10, -104) end) StripTextures(AuctionFrame, true) CreateBackdrop(AuctionFrame, nil, nil, .75) CreateBackdropShadow(AuctionFrame) EnableMovable(AuctionFrame) SkinCloseButton(AuctionFrameCloseButton, AuctionFrame.backdrop, -6, -6) AuctionFrame:DisableDrawLayer("BACKGROUND") SkinTab(AuctionFrameTab1) AuctionFrameTab1:ClearAllPoints() AuctionFrameTab1:SetPoint("TOPLEFT", AuctionFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2))) SkinTab(AuctionFrameTab2) AuctionFrameTab2:ClearAllPoints() AuctionFrameTab2:SetPoint("LEFT", AuctionFrameTab1, "RIGHT", border*2 + 1, 0) SkinTab(AuctionFrameTab3) AuctionFrameTab3:ClearAllPoints() AuctionFrameTab3:SetPoint("LEFT", AuctionFrameTab2, "RIGHT", border*2 + 1, 0) do -- Browse Tab BrowseTitle:ClearAllPoints() BrowseTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10) StripTextures(BrowseFilterScrollFrame) SkinScrollbar(BrowseFilterScrollFrameScrollBar) for i = 1, NUM_FILTERS_TO_DISPLAY do SkinButton(_G["AuctionFilterButton"..i]) end StripTextures(BrowseScrollFrame) SkinScrollbar(BrowseScrollFrameScrollBar) local sort_buttons = {BrowseQualitySort,BrowseLevelSort,BrowseDurationSort,BrowseHighBidderSort,BrowseCurrentBidSort} for _,v in pairs(sort_buttons) do StripTextures(v, nil, "BACKGROUND") CreateBackdrop(v, nil, true) v:SetHighlightTexture("") end for i = 1, NUM_BROWSE_TO_DISPLAY do local button = _G["BrowseButton"..i] if button then StripTextures(button, nil, "BACKGROUND") CreateBackdrop(button, nil, true) local highlight = button:GetHighlightTexture() if highlight then highlight:SetHeight(40) end end local item = _G["BrowseButton"..i.."Item"] if item then StripTextures(item) SkinButton(item, nil, nil, nil, nil, true) item:ClearAllPoints() item:SetPoint("LEFT", 2, 0) end end hooksecurefunc("AuctionFrameBrowse_Update", function() for i = 1, NUM_BROWSE_TO_DISPLAY do HandleIcon(_G["BrowseButton"..i.."Item"], _G["BrowseButton"..i.."ItemIconTexture"]) end end) SkinArrowButton(BrowsePrevPageButton, "left", 18) SkinArrowButton(BrowseNextPageButton, "right", 18) SkinCheckbox(IsUsableCheckButton, 22) SkinCheckbox(ShowOnPlayerCheckButton) local editboxes = {BrowseName, BrowseMinLevel, BrowseMaxLevel} for _,v in pairs(editboxes) do StripTextures(v, nil, "BACKGROUND") CreateBackdrop(v, nil, true) end BrowseName:ClearAllPoints() BrowseName:SetPoint("TOPLEFT", AuctionFrame.backdrop, "TOPLEFT", 30, -54) BrowseNameText:ClearAllPoints() BrowseNameText:SetPoint("BOTTOMLEFT", BrowseName, "TOPLEFT", 4, 4) BrowseMinLevel:ClearAllPoints() BrowseMinLevel:SetPoint("LEFT", BrowseName, "RIGHT", 10, 0) BrowseLevelText:ClearAllPoints() BrowseLevelText:SetPoint("BOTTOMLEFT", BrowseMinLevel, "TOPLEFT", 4, 4) BrowseLevelHyphen:ClearAllPoints() BrowseLevelHyphen:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 4, 0) SkinDropDown(BrowseDropDown) BrowseDropDown:ClearAllPoints() BrowseDropDown:SetPoint("LEFT", BrowseMaxLevel, "RIGHT", 20, 0) SkinMoneyInputFrame(BrowseBidPrice) SkinButton(BrowseSearchButton) SkinButton(BrowseCloseButton) SkinButton(BrowseBuyoutButton) BrowseBuyoutButton:ClearAllPoints() BrowseBuyoutButton:SetPoint("RIGHT", BrowseCloseButton, "LEFT", -2*bpad, 0) SkinButton(BrowseBidButton) BrowseBidButton:ClearAllPoints() BrowseBidButton:SetPoint("RIGHT", BrowseBuyoutButton, "LEFT", -2*bpad, 0) end do -- Bid Tab BidTitle:ClearAllPoints() BidTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10) local sort_buttons = {BidQualitySort,BidLevelSort,BidDurationSort,BidBuyoutSort,BidStatusSort, BidBidSort} for _,v in pairs(sort_buttons) do StripTextures(v, nil, "BACKGROUND") CreateBackdrop(v, nil, true) v:SetHighlightTexture("") end StripTextures(BidScrollFrame) SkinScrollbar(BidScrollFrameScrollBar) for i = 1, NUM_BIDS_TO_DISPLAY do local button = _G["BidButton"..i] StripTextures(button, nil, "BACKGROUND") CreateBackdrop(button, nil, true) button:GetHighlightTexture():SetHeight(40) local item = _G["BidButton"..i.."Item"] StripTextures(item) SkinButton(item, nil, nil, nil, nil, true) item:ClearAllPoints() item:SetPoint("LEFT", 2, 0) end hooksecurefunc("AuctionFrameBid_Update", function() for i = 1, NUM_BIDS_TO_DISPLAY do HandleIcon(_G["BidButton"..i.."Item"], _G["BidButton"..i.."ItemIconTexture"]) end end) SkinMoneyInputFrame(BidBidPrice) BidBidPrice:ClearAllPoints() BidBidPrice:SetPoint("BOTTOM", 25, 18) BidBidText:ClearAllPoints() BidBidText:SetPoint("BOTTOMRIGHT", AuctionFrameBid, "BOTTOM", -74, 21) SkinButton(BidCloseButton) SkinButton(BidBuyoutButton) BidBuyoutButton:ClearAllPoints() BidBuyoutButton:SetPoint("RIGHT", BidCloseButton, "LEFT", -2*bpad, 0) SkinButton(BidBidButton) BidBidButton:ClearAllPoints() BidBidButton:SetPoint("RIGHT", BidBuyoutButton, "LEFT", -2*bpad, 0) end do -- Auctions Tab AuctionsTitle:ClearAllPoints() AuctionsTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10) local sort_buttons = {AuctionsQualitySort,AuctionsDurationSort,AuctionsHighBidderSort,AuctionsBidSort} for _,v in pairs(sort_buttons) do StripTextures(v, nil, "BACKGROUND") CreateBackdrop(v, nil, true) v:SetHighlightTexture("") end StripTextures(AuctionsScrollFrame) SkinScrollbar(AuctionsScrollFrameScrollBar) for i = 1, NUM_AUCTIONS_TO_DISPLAY do local button = _G["AuctionsButton"..i] StripTextures(button, nil, "BACKGROUND") CreateBackdrop(button, nil, true) button:GetHighlightTexture():SetHeight(40) local item = _G["AuctionsButton"..i.."Item"] StripTextures(item) SkinButton(item, nil, nil, nil, nil, true) item:ClearAllPoints() item:SetPoint("LEFT", 2, 0) end hooksecurefunc("AuctionFrameAuctions_Update", function() for i = 1, NUM_AUCTIONS_TO_DISPLAY do HandleIcon(_G["AuctionsButton"..i.."Item"], _G["AuctionsButton"..i.."ItemIconTexture"]) end end) SkinButton(AuctionsItemButton) hooksecurefunc("AuctionSellItemButton_OnEvent", function() if event ~= "NEW_AUCTION_UPDATE" then return end HandleIcon(AuctionsItemButton, AuctionsItemButton:GetNormalTexture()) end) SkinMoneyInputFrame(StartPrice) SkinMoneyInputFrame(BuyoutPrice) SkinButton(AuctionsCreateAuctionButton) SkinButton(AuctionsCloseButton) SkinButton(AuctionsCancelAuctionButton) AuctionsCancelAuctionButton:ClearAllPoints() AuctionsCancelAuctionButton:SetPoint("RIGHT", AuctionsCloseButton, "LEFT", -2*bpad, 0) end do -- AuctionDressUpFrame StripTextures(AuctionDressUpFrame, nil, "BACKGROUND") CreateBackdrop(AuctionDressUpFrame, nil, true, .75) CreateBackdropShadow(AuctionDressUpFrame) AuctionDressUpFrame:ClearAllPoints() AuctionDressUpFrame:SetPoint("LEFT", AuctionFrame.backdrop, "RIGHT", 4, 0) StripTextures(AuctionDressUpFrameCloseButton) SkinCloseButton(AuctionDressUpFrameCloseButton, AuctionDressUpFrame, -6, -6) EnableClickRotate(AuctionDressUpModel) AuctionDressUpModelRotateLeftButton:Hide() AuctionDressUpModelRotateRightButton:Hide() SkinButton(AuctionDressUpFrameResetButton) end end) end)